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Kernel: Move all Graphics-related code into Devices/GPU directory

Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
This commit is contained in:
Liav A 2023-06-03 14:47:47 +03:00 committed by Jelle Raaijmakers
parent 31a7dabf02
commit 9ee098b119
69 changed files with 167 additions and 167 deletions

View file

@ -0,0 +1,30 @@
/*
* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <Kernel/Devices/GPU/Console/GenericFramebufferConsole.h>
namespace Kernel::Graphics {
class ContiguousFramebufferConsole final : public GenericFramebufferConsole {
public:
static NonnullLockRefPtr<ContiguousFramebufferConsole> initialize(PhysicalAddress, size_t width, size_t height, size_t pitch);
virtual void set_resolution(size_t width, size_t height, size_t pitch) override;
virtual void flush(size_t, size_t, size_t, size_t) override { }
private:
virtual u8* framebuffer_data() override
{
return m_framebuffer_region->vaddr().as_ptr();
}
OwnPtr<Memory::Region> m_framebuffer_region;
ContiguousFramebufferConsole(PhysicalAddress, size_t width, size_t height, size_t pitch);
PhysicalAddress m_framebuffer_address;
};
}