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Kernel: Move all Graphics-related code into Devices/GPU directory

Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
This commit is contained in:
Liav A 2023-06-03 14:47:47 +03:00 committed by Jelle Raaijmakers
parent 31a7dabf02
commit 9ee098b119
69 changed files with 167 additions and 167 deletions

View file

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/*
* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/RefPtr.h>
#include <AK/Try.h>
#include <AK/Types.h>
#include <Kernel/Devices/GPU/Intel/Plane/DisplayPlane.h>
namespace Kernel {
class IntelDisplayConnectorGroup;
class IntelG33DisplayPlane final : public IntelDisplayPlane {
public:
static ErrorOr<NonnullOwnPtr<IntelG33DisplayPlane>> create_with_physical_address(PhysicalAddress plane_registers_start_address);
virtual ErrorOr<void> enable(Badge<IntelDisplayConnectorGroup>) override;
private:
explicit IntelG33DisplayPlane(Memory::TypedMapping<volatile IntelDisplayPlane::PlaneRegisters> plane_registers_mapping);
};
}