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Kernel: Move all Graphics-related code into Devices/GPU directory

Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
This commit is contained in:
Liav A 2023-06-03 14:47:47 +03:00 committed by Jelle Raaijmakers
parent 31a7dabf02
commit 9ee098b119
69 changed files with 167 additions and 167 deletions

View file

@ -0,0 +1,118 @@
/*
* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/RefPtr.h>
#include <AK/Try.h>
#include <AK/Types.h>
#include <Kernel/Devices/GPU/DisplayConnector.h>
#include <Kernel/Devices/GPU/Intel/Definitions.h>
#include <Kernel/Locking/Spinlock.h>
#include <Kernel/Memory/TypedMapping.h>
namespace Kernel {
class IntelDisplayConnectorGroup;
class IntelDisplayTranscoder {
public:
// Note: This is used to "cache" all the registers we wrote to, because
// we might not be able to read them directly from hardware later.
struct ShadowRegisters {
u32 horizontal_total;
u32 horizontal_blank;
u32 horizontal_sync;
u32 vertical_total;
u32 vertical_blank;
u32 vertical_sync;
u32 exit_line;
u32 pipe_source;
u32 pipe_border_color_pattern;
u32 reserved;
u32 vsync_shift;
u32 pipe_mult;
u32 dpll_reserved_dac_multiplier;
u32 dpll_raw_dac_multiplier;
u32 dpll_divisor_a0;
u32 dpll_divisor_a1;
u32 dpll_p1;
u32 dpll_control;
u32 m1_value;
u32 n1_value;
u32 m2_value;
u32 n2_value;
u32 m1_link;
u32 n1_link;
u32 m2_link;
u32 n2_link;
u32 pipe_conf;
};
ErrorOr<void> set_mode_setting_timings(Badge<IntelDisplayConnectorGroup>, DisplayConnector::ModeSetting const&);
virtual ErrorOr<void> set_dpll_settings(Badge<IntelDisplayConnectorGroup>, IntelGraphics::PLLSettings const& settings, size_t dac_multiplier) = 0;
virtual ErrorOr<void> enable_dpll_without_vga(Badge<IntelDisplayConnectorGroup>) = 0;
virtual ErrorOr<void> disable_dpll(Badge<IntelDisplayConnectorGroup>) = 0;
ErrorOr<void> disable_pipe(Badge<IntelDisplayConnectorGroup>);
ErrorOr<void> enable_pipe(Badge<IntelDisplayConnectorGroup>);
bool pipe_enabled(Badge<IntelDisplayConnectorGroup>) const;
ShadowRegisters current_registers_state() const;
virtual ~IntelDisplayTranscoder() = default;
protected:
struct [[gnu::packed]] TranscoderRegisters {
u32 horizontal_total;
u32 horizontal_blank;
u32 horizontal_sync;
u32 vertical_total;
u32 vertical_blank;
u32 vertical_sync;
u32 exit_line;
u32 pipe_source;
u32 pipe_border_color_pattern;
u32 reserved;
u32 vsync_shift;
u32 pipe_mult;
u32 m1_value;
u32 n1_value;
u32 m2_value;
u32 n2_value;
u32 m1_link;
u32 n1_link;
u32 m2_link;
u32 n2_link;
};
struct [[gnu::packed]] PipeRegisters {
u32 pipe_display_scan_line;
u32 pipe_display_scan_line_count_range_compare;
u32 pipe_configuration;
u32 reserved;
u32 pipe_gamma_correction_max_red;
u32 pipe_gamma_correction_max_green;
u32 pipe_gamma_correction_max_blue;
u32 reserved2[2];
u32 pipe_display_status;
u32 reserved3[2];
u32 display_arbitration_control;
u32 display_fifo_watermark_control1;
u32 display_fifo_watermark_control2;
u32 display_fifo_watermark_control3;
u32 pipe_frame_count_high;
// Note: The specification calls this "Pipe Frame Count Low and Pixel Count"
u32 pipe_frame_count_low;
};
IntelDisplayTranscoder(Memory::TypedMapping<TranscoderRegisters volatile>, Memory::TypedMapping<PipeRegisters volatile>);
mutable Spinlock<LockRank::None> m_access_lock;
ShadowRegisters m_shadow_registers {};
Memory::TypedMapping<TranscoderRegisters volatile> m_transcoder_registers;
Memory::TypedMapping<PipeRegisters volatile> m_pipe_registers;
};
}