mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 08:37:46 +00:00
Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which handles GPUs technically) exposes unix device files (typically in /dev). To ensure consistency across the repository, move all related files to a new directory under Kernel/Devices called "GPU". Also remove the redundant "GPU" word from the VirtIO driver directory, and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
This commit is contained in:
parent
31a7dabf02
commit
9ee098b119
69 changed files with 167 additions and 167 deletions
72
Kernel/Devices/GPU/Management.h
Normal file
72
Kernel/Devices/GPU/Management.h
Normal file
|
@ -0,0 +1,72 @@
|
|||
/*
|
||||
* Copyright (c) 2021-2022, Liav A. <liavalb@hotmail.co.il>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AK/NonnullOwnPtr.h>
|
||||
#include <AK/Platform.h>
|
||||
#include <AK/Types.h>
|
||||
#if ARCH(X86_64)
|
||||
# include <Kernel/Arch/x86_64/VGA/IOArbiter.h>
|
||||
#endif
|
||||
#include <Kernel/Bus/PCI/Definitions.h>
|
||||
#include <Kernel/Devices/GPU/Console/Console.h>
|
||||
#include <Kernel/Devices/GPU/DisplayConnector.h>
|
||||
#include <Kernel/Devices/GPU/Generic/DisplayConnector.h>
|
||||
#include <Kernel/Devices/GPU/GenericGraphicsAdapter.h>
|
||||
#include <Kernel/Devices/GPU/VirtIO/GraphicsAdapter.h>
|
||||
#include <Kernel/Library/NonnullLockRefPtr.h>
|
||||
#include <Kernel/Memory/Region.h>
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
class GraphicsManagement {
|
||||
|
||||
public:
|
||||
static GraphicsManagement& the();
|
||||
static bool is_initialized();
|
||||
bool initialize();
|
||||
|
||||
unsigned allocate_minor_device_number() { return m_current_minor_number++; };
|
||||
GraphicsManagement();
|
||||
|
||||
void attach_new_display_connector(Badge<DisplayConnector>, DisplayConnector&);
|
||||
void detach_display_connector(Badge<DisplayConnector>, DisplayConnector&);
|
||||
|
||||
void set_vga_text_mode_cursor(size_t console_width, size_t x, size_t y);
|
||||
void disable_vga_text_mode_console_cursor();
|
||||
void disable_vga_emulation_access_permanently();
|
||||
|
||||
LockRefPtr<Graphics::Console> console() const { return m_console; }
|
||||
void set_console(Graphics::Console&);
|
||||
|
||||
void deactivate_graphical_mode();
|
||||
void activate_graphical_mode();
|
||||
|
||||
private:
|
||||
void enable_vga_text_mode_console_cursor();
|
||||
|
||||
ErrorOr<void> determine_and_initialize_graphics_device(PCI::DeviceIdentifier const&);
|
||||
|
||||
void initialize_preset_resolution_generic_display_connector();
|
||||
|
||||
Vector<NonnullLockRefPtr<GenericGraphicsAdapter>> m_graphics_devices;
|
||||
LockRefPtr<Graphics::Console> m_console;
|
||||
|
||||
// Note: This is only used when booting with kernel commandline that includes "graphics_subsystem_mode=limited"
|
||||
LockRefPtr<GenericDisplayConnector> m_preset_resolution_generic_display_connector;
|
||||
|
||||
LockRefPtr<DisplayConnector> m_platform_board_specific_display_connector;
|
||||
|
||||
unsigned m_current_minor_number { 0 };
|
||||
|
||||
SpinlockProtected<IntrusiveList<&DisplayConnector::m_list_node>, LockRank::None> m_display_connector_nodes {};
|
||||
#if ARCH(X86_64)
|
||||
OwnPtr<VGAIOArbiter> m_vga_arbiter;
|
||||
#endif
|
||||
};
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue