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Kernel: Move all Graphics-related code into Devices/GPU directory

Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
This commit is contained in:
Liav A 2023-06-03 14:47:47 +03:00 committed by Jelle Raaijmakers
parent 31a7dabf02
commit 9ee098b119
69 changed files with 167 additions and 167 deletions

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@ -6,9 +6,9 @@
#pragma once
#include <Kernel/Devices/GPU/DisplayConnector.h>
#include <Kernel/FileSystem/SysFS/Component.h>
#include <Kernel/FileSystem/SysFS/Subsystems/Devices/Graphics/DisplayConnector/DeviceDirectory.h>
#include <Kernel/Graphics/DisplayConnector.h>
#include <Kernel/Library/KBuffer.h>
namespace Kernel {

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@ -6,9 +6,9 @@
#include <Kernel/Bus/PCI/API.h>
#include <Kernel/Bus/PCI/Access.h>
#include <Kernel/Devices/GPU/DisplayConnector.h>
#include <Kernel/FileSystem/SysFS/Subsystems/Devices/Graphics/DisplayConnector/DeviceAttribute.h>
#include <Kernel/FileSystem/SysFS/Subsystems/Devices/Graphics/DisplayConnector/DeviceDirectory.h>
#include <Kernel/Graphics/DisplayConnector.h>
#include <Kernel/Sections.h>
namespace Kernel {

View file

@ -6,8 +6,8 @@
#pragma once
#include <Kernel/Devices/GPU/DisplayConnector.h>
#include <Kernel/FileSystem/SysFS/Component.h>
#include <Kernel/Graphics/DisplayConnector.h>
#include <Kernel/Library/KString.h>
namespace Kernel {