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Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which handles GPUs technically) exposes unix device files (typically in /dev). To ensure consistency across the repository, move all related files to a new directory under Kernel/Devices called "GPU". Also remove the redundant "GPU" word from the VirtIO driver directory, and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
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69 changed files with 167 additions and 167 deletions
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/*
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Kernel/Graphics/Console/BootFramebufferConsole.h>
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#include <Kernel/Locking/Spinlock.h>
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#include <Kernel/Memory/MemoryManager.h>
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namespace Kernel::Graphics {
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BootFramebufferConsole::BootFramebufferConsole(PhysicalAddress framebuffer_addr, size_t width, size_t height, size_t pitch)
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: GenericFramebufferConsoleImpl(width, height, pitch)
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{
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// NOTE: We're very early in the boot process, memory allocations shouldn't really fail
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auto framebuffer_end = Memory::page_round_up(framebuffer_addr.offset(height * pitch).get()).release_value();
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m_framebuffer = MM.allocate_kernel_region(framebuffer_addr.page_base(), framebuffer_end - framebuffer_addr.page_base().get(), "Boot Framebuffer"sv, Memory::Region::Access::ReadWrite).release_value();
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[[maybe_unused]] auto result = m_framebuffer->set_write_combine(true);
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m_framebuffer_data = m_framebuffer->vaddr().offset(framebuffer_addr.offset_in_page()).as_ptr();
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memset(m_framebuffer_data, 0, height * pitch);
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}
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void BootFramebufferConsole::clear(size_t x, size_t y, size_t length)
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{
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SpinlockLocker lock(m_lock);
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if (m_framebuffer_data)
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GenericFramebufferConsoleImpl::clear(x, y, length);
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}
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void BootFramebufferConsole::clear_glyph(size_t x, size_t y)
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{
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VERIFY(m_lock.is_locked());
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GenericFramebufferConsoleImpl::clear_glyph(x, y);
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}
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void BootFramebufferConsole::enable()
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{
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// Once disabled, ignore requests to re-enable
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}
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void BootFramebufferConsole::disable()
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{
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SpinlockLocker lock(m_lock);
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GenericFramebufferConsoleImpl::disable();
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m_framebuffer = nullptr;
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m_framebuffer_data = nullptr;
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}
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void BootFramebufferConsole::write(size_t x, size_t y, char ch, Color background, Color foreground, bool critical)
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{
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SpinlockLocker lock(m_lock);
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if (m_framebuffer_data)
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GenericFramebufferConsoleImpl::write(x, y, ch, background, foreground, critical);
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}
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void BootFramebufferConsole::set_cursor(size_t x, size_t y)
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{
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// Note: To ensure we don't trigger a deadlock, let's assert in
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// case we already locked the spinlock, so we know there's a bug
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// in the call path.
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VERIFY(!m_lock.is_locked());
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SpinlockLocker lock(m_lock);
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hide_cursor();
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m_x = x;
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m_y = y;
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show_cursor();
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}
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void BootFramebufferConsole::hide_cursor()
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{
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VERIFY(m_lock.is_locked());
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GenericFramebufferConsoleImpl::hide_cursor();
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}
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void BootFramebufferConsole::show_cursor()
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{
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VERIFY(m_lock.is_locked());
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GenericFramebufferConsoleImpl::show_cursor();
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}
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u8* BootFramebufferConsole::framebuffer_data()
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{
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VERIFY(m_lock.is_locked());
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VERIFY(m_framebuffer_data);
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return m_framebuffer_data;
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}
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}
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