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Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which handles GPUs technically) exposes unix device files (typically in /dev). To ensure consistency across the repository, move all related files to a new directory under Kernel/Devices called "GPU". Also remove the redundant "GPU" word from the VirtIO driver directory, and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
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69 changed files with 167 additions and 167 deletions
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/*
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <Kernel/Forward.h>
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#include <Kernel/Graphics/Console/GenericFramebufferConsole.h>
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namespace Kernel::Graphics {
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class BootFramebufferConsole : public GenericFramebufferConsoleImpl {
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public:
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virtual void clear(size_t x, size_t y, size_t length) override;
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virtual void write(size_t x, size_t y, char ch, Color background, Color foreground, bool critical = false) override;
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using GenericFramebufferConsoleImpl::write;
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virtual void enable() override;
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virtual void disable() override;
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virtual void flush(size_t, size_t, size_t, size_t) override { }
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virtual void set_resolution(size_t, size_t, size_t) override { }
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u8* unsafe_framebuffer_data() { return m_framebuffer_data; }
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BootFramebufferConsole(PhysicalAddress framebuffer_addr, size_t width, size_t height, size_t pitch);
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private:
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virtual void set_cursor(size_t x, size_t y) override;
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virtual void hide_cursor() override;
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virtual void show_cursor() override;
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protected:
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virtual void clear_glyph(size_t x, size_t y) override;
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virtual u8* framebuffer_data() override;
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OwnPtr<Memory::Region> m_framebuffer;
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u8* m_framebuffer_data {};
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mutable Spinlock<LockRank::None> m_lock {};
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};
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}
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