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Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which handles GPUs technically) exposes unix device files (typically in /dev). To ensure consistency across the repository, move all related files to a new directory under Kernel/Devices called "GPU". Also remove the redundant "GPU" word from the VirtIO driver directory, and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
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69 changed files with 167 additions and 167 deletions
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/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Types.h>
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#include <Kernel/Bus/PCI/Device.h>
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#include <Kernel/Graphics/Definitions.h>
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#include <Kernel/Graphics/Intel/DisplayConnectorGroup.h>
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#include <Kernel/Graphics/Intel/NativeDisplayConnector.h>
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#include <Kernel/Memory/PhysicalAddress.h>
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#include <LibEDID/EDID.h>
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namespace Kernel {
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class IntelNativeGraphicsAdapter final
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: public GenericGraphicsAdapter
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, public PCI::Device {
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public:
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static ErrorOr<bool> probe(PCI::DeviceIdentifier const&);
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static ErrorOr<NonnullLockRefPtr<GenericGraphicsAdapter>> create(PCI::DeviceIdentifier const&);
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virtual ~IntelNativeGraphicsAdapter() = default;
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virtual StringView device_name() const override { return "IntelNativeGraphicsAdapter"sv; }
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private:
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ErrorOr<void> initialize_adapter();
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explicit IntelNativeGraphicsAdapter(PCI::DeviceIdentifier const&);
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LockRefPtr<IntelDisplayConnectorGroup> m_connector_group;
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};
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}
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