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Kernel: Move all Graphics-related code into Devices/GPU directory

Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
This commit is contained in:
Liav A 2023-06-03 14:47:47 +03:00 committed by Jelle Raaijmakers
parent 31a7dabf02
commit 9ee098b119
69 changed files with 167 additions and 167 deletions

View file

@ -1,70 +0,0 @@
/*
* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <Kernel/Graphics/Intel/Plane/DisplayPlane.h>
#include <Kernel/Memory/PhysicalAddress.h>
namespace Kernel {
IntelDisplayPlane::IntelDisplayPlane(Memory::TypedMapping<PlaneRegisters volatile> plane_registers_mapping)
: m_plane_registers(move(plane_registers_mapping))
{
}
IntelDisplayPlane::ShadowRegisters IntelDisplayPlane::shadow_registers() const
{
SpinlockLocker locker(m_access_lock);
return m_shadow_registers;
}
ErrorOr<void> IntelDisplayPlane::set_horizontal_active_pixels_count(Badge<IntelDisplayConnectorGroup>, size_t horizontal_active_pixels_count)
{
SpinlockLocker locker(m_access_lock);
m_horizontal_active_pixels_count = horizontal_active_pixels_count;
return {};
}
ErrorOr<void> IntelDisplayPlane::set_vertical_active_pixels_count(Badge<IntelDisplayConnectorGroup>, size_t vertical_active_pixels_count)
{
SpinlockLocker locker(m_access_lock);
m_vertical_active_pixels_count = vertical_active_pixels_count;
return {};
}
ErrorOr<void> IntelDisplayPlane::set_horizontal_stride(Badge<IntelDisplayConnectorGroup>, size_t horizontal_stride)
{
SpinlockLocker locker(m_access_lock);
m_horizontal_stride = horizontal_stride;
return {};
}
ErrorOr<void> IntelDisplayPlane::set_aperture_base(Badge<IntelDisplayConnectorGroup>, PhysicalAddress aperture_start)
{
SpinlockLocker locker(m_access_lock);
m_aperture_start.set(aperture_start.get());
return {};
}
ErrorOr<void> IntelDisplayPlane::set_pipe(Badge<IntelDisplayConnectorGroup>, PipeSelect pipe_select)
{
SpinlockLocker locker(m_access_lock);
m_pipe_select = pipe_select;
return {};
}
bool IntelDisplayPlane::is_enabled(Badge<IntelDisplayConnectorGroup>)
{
SpinlockLocker locker(m_access_lock);
return m_shadow_registers.control & (1 << 31);
}
ErrorOr<void> IntelDisplayPlane::disable(Badge<IntelDisplayConnectorGroup>)
{
SpinlockLocker locker(m_access_lock);
// Note: We use the shadow register so we don't have the already set
// settings being lost.
m_shadow_registers.control &= ~(1 << 31);
m_plane_registers->control = m_shadow_registers.control;
return {};
}
}