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Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which handles GPUs technically) exposes unix device files (typically in /dev). To ensure consistency across the repository, move all related files to a new directory under Kernel/Devices called "GPU". Also remove the redundant "GPU" word from the VirtIO driver directory, and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
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69 changed files with 167 additions and 167 deletions
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/*
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* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Kernel/Arch/Delay.h>
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#include <Kernel/Graphics/Intel/Transcoder/DisplayTranscoder.h>
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#include <Kernel/Memory/PhysicalAddress.h>
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namespace Kernel {
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IntelDisplayTranscoder::IntelDisplayTranscoder(Memory::TypedMapping<TranscoderRegisters volatile> registers_mapping, Memory::TypedMapping<PipeRegisters volatile> pipe_registers_mapping)
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: m_transcoder_registers(move(registers_mapping))
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, m_pipe_registers(move(pipe_registers_mapping))
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{
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}
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IntelDisplayTranscoder::ShadowRegisters IntelDisplayTranscoder::current_registers_state() const
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{
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SpinlockLocker locker(m_access_lock);
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return m_shadow_registers;
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}
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ErrorOr<void> IntelDisplayTranscoder::set_mode_setting_timings(Badge<IntelDisplayConnectorGroup>, DisplayConnector::ModeSetting const& mode_setting)
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{
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SpinlockLocker locker(m_access_lock);
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dbgln_if(INTEL_GRAPHICS_DEBUG, "htotal - {}, {}", (mode_setting.horizontal_active - 1), (mode_setting.horizontal_total() - 1));
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m_shadow_registers.horizontal_total = ((mode_setting.horizontal_active - 1) | (mode_setting.horizontal_total() - 1) << 16);
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m_transcoder_registers->horizontal_total = ((mode_setting.horizontal_active - 1) | (mode_setting.horizontal_total() - 1) << 16);
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dbgln_if(INTEL_GRAPHICS_DEBUG, "hblank - {}, {}", (mode_setting.horizontal_blanking_start() - 1), (mode_setting.horizontal_blanking_start() + mode_setting.horizontal_blank_pixels - 1));
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m_shadow_registers.horizontal_blank = ((mode_setting.horizontal_blanking_start() - 1) | (mode_setting.horizontal_blanking_start() + mode_setting.horizontal_blank_pixels - 1) << 16);
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m_transcoder_registers->horizontal_blank = ((mode_setting.horizontal_blanking_start() - 1) | (mode_setting.horizontal_blanking_start() + mode_setting.horizontal_blank_pixels - 1) << 16);
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dbgln_if(INTEL_GRAPHICS_DEBUG, "hsync - {}, {}", (mode_setting.horizontal_sync_start() - 1), (mode_setting.horizontal_sync_end() - 1));
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m_shadow_registers.horizontal_sync = ((mode_setting.horizontal_sync_start() - 1) | (mode_setting.horizontal_sync_end() - 1) << 16);
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m_transcoder_registers->horizontal_sync = ((mode_setting.horizontal_sync_start() - 1) | (mode_setting.horizontal_sync_end() - 1) << 16);
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dbgln_if(INTEL_GRAPHICS_DEBUG, "vtotal - {}, {}", (mode_setting.vertical_active - 1), (mode_setting.vertical_blanking_start() + mode_setting.vertical_blank_lines - 1));
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m_shadow_registers.vertical_total = ((mode_setting.vertical_active - 1) | (mode_setting.vertical_blanking_start() + mode_setting.vertical_blank_lines - 1) << 16);
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m_transcoder_registers->vertical_total = ((mode_setting.vertical_active - 1) | (mode_setting.vertical_blanking_start() + mode_setting.vertical_blank_lines - 1) << 16);
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dbgln_if(INTEL_GRAPHICS_DEBUG, "vblank - {}, {}", (mode_setting.vertical_blanking_start() - 1), (mode_setting.vertical_blanking_start() + mode_setting.vertical_blank_lines - 1));
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m_shadow_registers.vertical_blank = ((mode_setting.vertical_blanking_start() - 1) | (mode_setting.vertical_blanking_start() + mode_setting.vertical_blank_lines - 1) << 16);
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m_transcoder_registers->vertical_blank = ((mode_setting.vertical_blanking_start() - 1) | (mode_setting.vertical_blanking_start() + mode_setting.vertical_blank_lines - 1) << 16);
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dbgln_if(INTEL_GRAPHICS_DEBUG, "vsync - {}, {}", (mode_setting.vertical_sync_start() - 1), (mode_setting.vertical_sync_end() - 1));
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m_shadow_registers.vertical_sync = ((mode_setting.vertical_sync_start() - 1) | (mode_setting.vertical_sync_end() - 1) << 16);
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m_transcoder_registers->vertical_sync = ((mode_setting.vertical_sync_start() - 1) | (mode_setting.vertical_sync_end() - 1) << 16);
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dbgln_if(INTEL_GRAPHICS_DEBUG, "sourceSize - {}, {}", (mode_setting.vertical_active - 1), (mode_setting.horizontal_active - 1));
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m_shadow_registers.pipe_source = ((mode_setting.vertical_active - 1) | (mode_setting.horizontal_active - 1) << 16);
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m_transcoder_registers->pipe_source = ((mode_setting.vertical_active - 1) | (mode_setting.horizontal_active - 1) << 16);
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return {};
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}
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ErrorOr<void> IntelDisplayTranscoder::disable_pipe(Badge<IntelDisplayConnectorGroup>)
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{
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SpinlockLocker locker(m_access_lock);
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m_pipe_registers->pipe_configuration = 0;
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m_shadow_registers.pipe_conf = 0;
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dbgln_if(INTEL_GRAPHICS_DEBUG, "Disabling Pipe");
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size_t milliseconds_elapsed = 0;
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while (milliseconds_elapsed < 100) {
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u32 value = m_pipe_registers->pipe_configuration;
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if (!(value & (1 << 30)))
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return {};
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microseconds_delay(1000);
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milliseconds_elapsed++;
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}
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return Error::from_errno(EBUSY);
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}
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ErrorOr<void> IntelDisplayTranscoder::enable_pipe(Badge<IntelDisplayConnectorGroup>)
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{
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SpinlockLocker locker(m_access_lock);
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u32 value = m_pipe_registers->pipe_configuration;
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// Note: Just verify these are not already enabled...
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if ((value & (1 << 30)) && (value & (1 << 31)))
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return {};
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// Note: Set the pipe configuration register with these bits:
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// 1. Bit 31 - to enable the Pipe
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// 2. Bit 24 - to enable Gamma Unit Mode to 10 bit Gamma mode.
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// 3. Bits 21-23 are set to zero to indicate Progressive mode (non Interlaced mode)
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// 4. Bits 18 and 19 are set to zero to indicate Normal operations of assigned
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// Cursor and Display planes.
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m_pipe_registers->pipe_configuration = (1 << 31) | (1 << 24);
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m_shadow_registers.pipe_conf = (1 << 31) | (1 << 24);
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dbgln_if(INTEL_GRAPHICS_DEBUG, "Enabling Pipe");
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size_t milliseconds_elapsed = 0;
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while (milliseconds_elapsed < 100) {
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u32 value = m_pipe_registers->pipe_configuration;
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if ((value & (1 << 30)))
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return {};
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microseconds_delay(1000);
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milliseconds_elapsed++;
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}
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// FIXME: Seems like my video card is buggy and doesn't set the enabled bit (bit 30)!!
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return {};
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}
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bool IntelDisplayTranscoder::pipe_enabled(Badge<IntelDisplayConnectorGroup>) const
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{
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SpinlockLocker locker(m_access_lock);
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u32 value = m_pipe_registers->pipe_configuration;
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return (value & (1 << 30));
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}
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}
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