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Kernel: Move all Graphics-related code into Devices/GPU directory

Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
This commit is contained in:
Liav A 2023-06-03 14:47:47 +03:00 committed by Jelle Raaijmakers
parent 31a7dabf02
commit 9ee098b119
69 changed files with 167 additions and 167 deletions

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@ -8,7 +8,7 @@
#include <Kernel/Boot/CommandLine.h>
#include <Kernel/Debug.h>
#include <Kernel/Devices/DeviceManagement.h>
#include <Kernel/Graphics/GraphicsManagement.h>
#include <Kernel/Devices/GPU/Management.h>
#include <Kernel/Library/Panic.h>
#include <Kernel/Sections.h>
#include <Kernel/TTY/ConsoleManagement.h>

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@ -13,8 +13,8 @@
#endif
#include <Kernel/Boot/CommandLine.h>
#include <Kernel/Devices/DeviceManagement.h>
#include <Kernel/Devices/GPU/Management.h>
#include <Kernel/Devices/HID/Management.h>
#include <Kernel/Graphics/GraphicsManagement.h>
#include <Kernel/Heap/kmalloc.h>
#include <Kernel/Library/StdLib.h>
#include <Kernel/Sections.h>

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@ -10,9 +10,9 @@
#include <AK/Noncopyable.h>
#include <AK/Vector.h>
#include <Kernel/API/KeyCode.h>
#include <Kernel/Devices/GPU/Console/Console.h>
#include <Kernel/Devices/Generic/ConsoleDevice.h>
#include <Kernel/Devices/HID/Management.h>
#include <Kernel/Graphics/Console/Console.h>
#include <Kernel/TTY/TTY.h>
#include <LibVT/Attribute.h>
#include <LibVT/Color.h>