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https://github.com/RGBCube/serenity
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Userland: Use default buttons instead of manually handling return press
Besides simplifying the code, this will also draw outline for these buttons as a cue for a user!
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parent
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commit
9f1f1b8472
8 changed files with 8 additions and 39 deletions
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@ -71,21 +71,14 @@ NewProjectDialog::NewProjectDialog(GUI::Window* parent)
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m_name_input->on_change = [&]() {
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update_dialog();
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};
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m_name_input->on_return_pressed = [&]() {
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if (m_input_valid)
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do_create_project();
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};
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m_create_in_input = *main_widget.find_descendant_of_type_named<GUI::TextBox>("create_in_input");
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m_create_in_input->on_change = [&]() {
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update_dialog();
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};
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m_create_in_input->on_return_pressed = [&]() {
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if (m_input_valid)
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do_create_project();
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};
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m_full_path_label = *main_widget.find_descendant_of_type_named<GUI::Label>("full_path_label");
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m_ok_button = *main_widget.find_descendant_of_type_named<GUI::Button>("ok_button");
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m_ok_button->set_default(true);
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m_ok_button->on_click = [this](auto) {
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do_create_project();
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};
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