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Kernel+LibC+Userland: Start working on an IPv4 socket backend.
The first userland networking program will be "ping" :^)
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parent
8e667747f0
commit
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23 changed files with 374 additions and 3 deletions
34
Kernel/IPv4Socket.h
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34
Kernel/IPv4Socket.h
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#pragma once
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#include <Kernel/Socket.h>
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#include <Kernel/DoubleBuffer.h>
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#include <Kernel/IPv4.h>
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class IPv4Socket final : public Socket {
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public:
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static Retained<IPv4Socket> create(int type, int protocol);
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virtual ~IPv4Socket() override;
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virtual KResult bind(const sockaddr*, socklen_t) override;
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virtual KResult connect(const sockaddr*, socklen_t) override;
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virtual bool get_address(sockaddr*, socklen_t*) override;
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virtual void attach_fd(SocketRole) override;
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virtual void detach_fd(SocketRole) override;
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virtual bool can_read(SocketRole) const override;
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virtual ssize_t read(SocketRole, byte*, ssize_t) override;
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virtual ssize_t write(SocketRole, const byte*, ssize_t) override;
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virtual bool can_write(SocketRole) const override;
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virtual ssize_t sendto(const void*, size_t, int, const sockaddr*, socklen_t) override;
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private:
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IPv4Socket(int type, int protocol);
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virtual bool is_ipv4() const override { return true; }
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bool m_bound { false };
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int m_attached_fds { 0 };
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IPv4Address m_peer_address;
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DoubleBuffer m_for_client;
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DoubleBuffer m_for_server;
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};
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