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AudioServer: Remove ASEventLoop class and do all the setup in main()

This class was too small and unnecessary.
This commit is contained in:
Andreas Kling 2020-02-17 15:25:03 +01:00
parent 6eccd166ed
commit a0ad372b08
4 changed files with 21 additions and 96 deletions

View file

@ -24,9 +24,9 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "ASMixer.h"
#include <LibCore/File.h>
#include "ASEventLoop.h"
#include <LibCore/LocalServer.h>
int main(int, char**)
{
@ -34,7 +34,24 @@ int main(int, char**)
perror("pledge");
return 1;
}
ASEventLoop event_loop;
Core::EventLoop event_loop;
ASMixer mixer;
auto server = Core::LocalServer::construct();
bool ok = server->take_over_from_system_server();
ASSERT(ok);
server->on_ready_to_accept = [&] {
auto client_socket = server->accept();
if (!client_socket) {
dbg() << "AudioServer: accept failed.";
return;
}
static int s_next_client_id = 0;
int client_id = ++s_next_client_id;
IPC::new_client_connection<ASClientConnection>(*client_socket, client_id, mixer);
};
if (pledge("stdio thread shared_buffer accept", nullptr) < 0) {
perror("pledge");
return 1;