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LibJS: Add Handle<T>, a strong C++ handle for keeping GC objects alive
This is pretty heavy and unoptimized, but it will do the trick for now. Basically, Heap now has a HashTable<HandleImpl*> and you can call JS::make_handle(T*) to construct a Handle<T> that guarantees that the pointee will always survive GC until the Handle<T> is destroyed.
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6 changed files with 103 additions and 0 deletions
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@ -26,6 +26,7 @@
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#include <AK/Badge.h>
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#include <AK/HashTable.h>
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#include <LibJS/Heap/Handle.h>
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#include <LibJS/Heap/Heap.h>
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#include <LibJS/Heap/HeapBlock.h>
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#include <LibJS/Interpreter.h>
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@ -79,6 +80,9 @@ void Heap::gather_roots(HashTable<Cell*>& roots)
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gather_conservative_roots(roots);
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for (auto* handle : m_handles)
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roots.set(handle->cell());
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#ifdef HEAP_DEBUG
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dbg() << "gather_roots:";
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for (auto* root : roots) {
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@ -196,4 +200,17 @@ void Heap::sweep_dead_cells()
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});
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}
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}
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void Heap::did_create_handle(Badge<HandleImpl>, HandleImpl& impl)
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{
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ASSERT(!m_handles.contains(&impl));
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m_handles.set(&impl);
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}
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void Heap::did_destroy_handle(Badge<HandleImpl>, HandleImpl& impl)
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{
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ASSERT(m_handles.contains(&impl));
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m_handles.remove(&impl);
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}
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}
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