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LibGfx: Avoid rounding/truncating glyph positions till blitting
This keeps some overloads that accept ints to avoid adding calls to .to_type<float>() all over the place.
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14 changed files with 172 additions and 106 deletions
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@ -727,10 +727,10 @@ void AbstractView::draw_item_text(Gfx::Painter& painter, ModelIndex const& index
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// Highlight the text background first
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auto background_searching_length = searching_length;
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painter.draw_text([&](Gfx::IntRect const& rect, Utf8CodePointIterator&) {
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painter.draw_text([&](Gfx::FloatRect const& rect, Utf8CodePointIterator&) {
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if (background_searching_length > 0) {
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background_searching_length--;
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painter.fill_rect(rect.inflated(0, 2), palette().highlight_searching());
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painter.fill_rect(rect.to_type<int>().inflated(0, 2), palette().highlight_searching());
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}
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},
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text_rect, item_text, font, alignment, elision);
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@ -739,7 +739,7 @@ void AbstractView::draw_item_text(Gfx::Painter& painter, ModelIndex const& index
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auto text_searching_length = searching_length;
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auto highlight_text_color = palette().highlight_searching_text();
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searching_length = searching_text.length();
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painter.draw_text([&](Gfx::IntRect const& rect, Utf8CodePointIterator& it) {
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painter.draw_text([&](auto const& rect, Utf8CodePointIterator& it) {
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if (text_searching_length > 0) {
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text_searching_length--;
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painter.draw_glyph_or_emoji(rect.location(), it, font, highlight_text_color);
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