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PixelPaint: Respect Mask when generating the display bitmap
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1 changed files with 14 additions and 0 deletions
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@ -156,6 +156,20 @@ void Layer::update_cached_bitmap()
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m_cached_display_bitmap = m_content_bitmap;
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return;
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}
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if (m_content_bitmap.ptr() == m_cached_display_bitmap.ptr())
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m_cached_display_bitmap = MUST(Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, size()));
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// FIXME: This can probably be done nicer
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m_cached_display_bitmap->fill(Color::Transparent);
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for (int y = 0; y < size().height(); ++y) {
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for (int x = 0; x < size().width(); ++x) {
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auto opacity_multiplier = (float)m_mask_bitmap->get_pixel(x, y).to_grayscale().red() / 255;
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auto content_color = m_content_bitmap->get_pixel(x, y);
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content_color.set_alpha(content_color.alpha() * opacity_multiplier);
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m_cached_display_bitmap->set_pixel(x, y, content_color);
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}
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}
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}
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void Layer::create_mask()
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