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CSocket: Don't create the read notifier until after we've connected
This makes it so that "on_connected" always gets called first. Since accepted sockets are connected before construction, they have to manually set CSocket::m_connected.
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4 changed files with 19 additions and 1 deletions
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@ -5,6 +5,8 @@
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CLocalSocket::CLocalSocket(int fd, CObject* parent)
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: CSocket(CSocket::Type::Local, parent)
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{
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// NOTE: This constructor is used by CLocalServer::accept(), so the socket is already connected.
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m_connected = true;
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set_fd(fd);
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set_mode(CIODevice::ReadWrite);
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set_error(0);
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