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https://github.com/RGBCube/serenity
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CSocket: Don't create the read notifier until after we've connected
This makes it so that "on_connected" always gets called first. Since accepted sockets are connected before construction, they have to manually set CSocket::m_connected.
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parent
65409e8f04
commit
a1907011b2
4 changed files with 19 additions and 1 deletions
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@ -5,6 +5,8 @@
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CLocalSocket::CLocalSocket(int fd, CObject* parent)
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: CSocket(CSocket::Type::Local, parent)
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{
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// NOTE: This constructor is used by CLocalServer::accept(), so the socket is already connected.
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m_connected = true;
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set_fd(fd);
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set_mode(CIODevice::ReadWrite);
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set_error(0);
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@ -89,6 +89,7 @@ bool CSocket::common_connect(const struct sockaddr* addr, socklen_t addrlen)
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m_notifier->on_ready_to_write = [this] {
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dbg() << *this << " connected!";
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m_connected = true;
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ensure_read_notifier();
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m_notifier->set_event_mask(CNotifier::Event::None);
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if (on_connected)
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on_connected();
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@ -100,6 +101,7 @@ bool CSocket::common_connect(const struct sockaddr* addr, socklen_t addrlen)
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}
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dbg() << *this << " connected ok!";
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m_connected = true;
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ensure_read_notifier();
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if (on_connected)
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on_connected();
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return true;
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@ -132,7 +134,18 @@ void CSocket::did_update_fd(int fd)
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m_read_notifier = nullptr;
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return;
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}
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m_read_notifier = CNotifier::construct(fd, CNotifier::Event::Read, this);
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if (m_connected) {
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ensure_read_notifier();
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} else {
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// I don't think it would be right if we updated the fd while not connected *but* while having a notifier..
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ASSERT(!m_read_notifier);
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}
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}
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void CSocket::ensure_read_notifier()
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{
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ASSERT(m_connected);
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m_read_notifier = CNotifier::construct(fd(), CNotifier::Event::Read, this);
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m_read_notifier->on_ready_to_read = [this] {
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if (on_ready_to_read)
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on_ready_to_read();
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@ -51,6 +51,7 @@ protected:
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private:
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virtual bool open(CIODevice::OpenMode) override { ASSERT_NOT_REACHED(); }
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bool common_connect(const struct sockaddr*, socklen_t);
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void ensure_read_notifier();
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Type m_type { Type::Invalid };
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RefPtr<CNotifier> m_notifier;
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@ -5,6 +5,8 @@
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CTCPSocket::CTCPSocket(int fd, CObject* parent)
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: CSocket(CSocket::Type::TCP, parent)
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{
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// NOTE: This constructor is used by CTCPServer::accept(), so the socket is already connected.
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m_connected = true;
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set_fd(fd);
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set_mode(CIODevice::ReadWrite);
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set_error(0);
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