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LibGUI: Move GUI::Model::Role to GUI::ModelRole

This is preparation for using ModelRole in the ModelIndex API.
This commit is contained in:
Andreas Kling 2020-08-16 16:00:07 +02:00
parent f6d7204689
commit a1e381a0f8
66 changed files with 201 additions and 167 deletions

View file

@ -73,11 +73,11 @@ String DevicesModel::column_name(int column) const
}
}
GUI::Variant DevicesModel::data(const GUI::ModelIndex& index, Role role) const
GUI::Variant DevicesModel::data(const GUI::ModelIndex& index, GUI::ModelRole role) const
{
ASSERT(is_valid(index));
if (role == Role::TextAlignment) {
if (role == GUI::ModelRole::TextAlignment) {
switch (index.column()) {
case Column::Device:
return Gfx::TextAlignment::CenterLeft;
@ -93,7 +93,7 @@ GUI::Variant DevicesModel::data(const GUI::ModelIndex& index, Role role) const
return {};
}
if (role == Role::Display) {
if (role == GUI::ModelRole::Display) {
const DeviceInfo& device = m_devices[index.row()];
switch (index.column()) {
case Column::Device:

View file

@ -47,7 +47,7 @@ public:
virtual int row_count(const GUI::ModelIndex&) const override;
virtual int column_count(const GUI::ModelIndex&) const override;
virtual String column_name(int column) const override;
virtual GUI::Variant data(const GUI::ModelIndex&, Role = Role::Display) const override;
virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
virtual void update() override;
private:

View file

@ -40,7 +40,7 @@ public:
virtual void paint(GUI::Painter& painter, const Gfx::IntRect& a_rect, const Gfx::Palette&, const GUI::Model& model, const GUI::ModelIndex& index) override
{
auto rect = a_rect.shrunken(2, 2);
auto pagemap = model.data(index, GUI::Model::Role::Custom).to_string();
auto pagemap = model.data(index, GUI::ModelRole::Custom).to_string();
float scale_factor = (float)pagemap.length() / (float)rect.width();

View file

@ -156,11 +156,11 @@ static String pretty_byte_size(size_t size)
return String::format("%uK", size / 1024);
}
GUI::Variant ProcessModel::data(const GUI::ModelIndex& index, Role role) const
GUI::Variant ProcessModel::data(const GUI::ModelIndex& index, GUI::ModelRole role) const
{
ASSERT(is_valid(index));
if (role == Role::TextAlignment) {
if (role == GUI::ModelRole::TextAlignment) {
switch (index.column()) {
case Column::Icon:
case Column::Name:
@ -203,7 +203,7 @@ GUI::Variant ProcessModel::data(const GUI::ModelIndex& index, Role role) const
auto it = m_threads.find(m_pids[index.row()]);
auto& thread = *(*it).value;
if (role == Role::Sort) {
if (role == GUI::ModelRole::Sort) {
switch (index.column()) {
case Column::Icon:
return 0;
@ -272,7 +272,7 @@ GUI::Variant ProcessModel::data(const GUI::ModelIndex& index, Role role) const
return {};
}
if (role == Role::Display) {
if (role == GUI::ModelRole::Display) {
switch (index.column()) {
case Column::Icon:
if (thread.current_state.icon_id != -1) {

View file

@ -89,7 +89,7 @@ public:
virtual int row_count(const GUI::ModelIndex&) const override;
virtual int column_count(const GUI::ModelIndex&) const override;
virtual String column_name(int column) const override;
virtual GUI::Variant data(const GUI::ModelIndex&, Role = Role::Display) const override;
virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
virtual void update() override;
struct CpuInfo {

View file

@ -193,7 +193,7 @@ int main(int argc, char** argv)
if (process_table_view.selection().is_empty())
return -1;
auto pid_index = process_table_view.model()->index(process_table_view.selection().first().row(), column);
return process_table_view.model()->data(pid_index, GUI::Model::Role::Display).to_i32();
return process_table_view.model()->data(pid_index, GUI::ModelRole::Display).to_i32();
};
auto kill_action = GUI::Action::create("Kill process", { Mod_Ctrl, Key_K }, Gfx::Bitmap::load_from_file("/res/icons/kill16.png"), [&](const GUI::Action&) {
@ -340,9 +340,9 @@ public:
virtual void paint(GUI::Painter& painter, const Gfx::IntRect& a_rect, const Palette& palette, const GUI::Model& model, const GUI::ModelIndex& index) override
{
auto rect = a_rect.shrunken(2, 2);
auto percentage = model.data(index, GUI::Model::Role::Custom).to_i32();
auto percentage = model.data(index, GUI::ModelRole::Custom).to_i32();
auto data = model.data(index, GUI::Model::Role::Display);
auto data = model.data(index, GUI::ModelRole::Display);
String text;
if (data.is_string())
text = data.as_string();