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https://github.com/RGBCube/serenity
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LibGUI: Move GUI::Model::Role to GUI::ModelRole
This is preparation for using ModelRole in the ModelIndex API.
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parent
f6d7204689
commit
a1e381a0f8
66 changed files with 201 additions and 167 deletions
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@ -73,11 +73,11 @@ String DevicesModel::column_name(int column) const
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}
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}
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GUI::Variant DevicesModel::data(const GUI::ModelIndex& index, Role role) const
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GUI::Variant DevicesModel::data(const GUI::ModelIndex& index, GUI::ModelRole role) const
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{
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ASSERT(is_valid(index));
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if (role == Role::TextAlignment) {
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if (role == GUI::ModelRole::TextAlignment) {
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switch (index.column()) {
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case Column::Device:
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return Gfx::TextAlignment::CenterLeft;
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@ -93,7 +93,7 @@ GUI::Variant DevicesModel::data(const GUI::ModelIndex& index, Role role) const
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return {};
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}
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if (role == Role::Display) {
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if (role == GUI::ModelRole::Display) {
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const DeviceInfo& device = m_devices[index.row()];
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switch (index.column()) {
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case Column::Device:
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@ -47,7 +47,7 @@ public:
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virtual int row_count(const GUI::ModelIndex&) const override;
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virtual int column_count(const GUI::ModelIndex&) const override;
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virtual String column_name(int column) const override;
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virtual GUI::Variant data(const GUI::ModelIndex&, Role = Role::Display) const override;
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virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
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virtual void update() override;
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private:
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@ -40,7 +40,7 @@ public:
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virtual void paint(GUI::Painter& painter, const Gfx::IntRect& a_rect, const Gfx::Palette&, const GUI::Model& model, const GUI::ModelIndex& index) override
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{
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auto rect = a_rect.shrunken(2, 2);
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auto pagemap = model.data(index, GUI::Model::Role::Custom).to_string();
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auto pagemap = model.data(index, GUI::ModelRole::Custom).to_string();
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float scale_factor = (float)pagemap.length() / (float)rect.width();
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@ -156,11 +156,11 @@ static String pretty_byte_size(size_t size)
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return String::format("%uK", size / 1024);
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}
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GUI::Variant ProcessModel::data(const GUI::ModelIndex& index, Role role) const
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GUI::Variant ProcessModel::data(const GUI::ModelIndex& index, GUI::ModelRole role) const
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{
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ASSERT(is_valid(index));
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if (role == Role::TextAlignment) {
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if (role == GUI::ModelRole::TextAlignment) {
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switch (index.column()) {
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case Column::Icon:
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case Column::Name:
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@ -203,7 +203,7 @@ GUI::Variant ProcessModel::data(const GUI::ModelIndex& index, Role role) const
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auto it = m_threads.find(m_pids[index.row()]);
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auto& thread = *(*it).value;
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if (role == Role::Sort) {
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if (role == GUI::ModelRole::Sort) {
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switch (index.column()) {
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case Column::Icon:
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return 0;
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@ -272,7 +272,7 @@ GUI::Variant ProcessModel::data(const GUI::ModelIndex& index, Role role) const
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return {};
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}
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if (role == Role::Display) {
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if (role == GUI::ModelRole::Display) {
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switch (index.column()) {
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case Column::Icon:
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if (thread.current_state.icon_id != -1) {
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@ -89,7 +89,7 @@ public:
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virtual int row_count(const GUI::ModelIndex&) const override;
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virtual int column_count(const GUI::ModelIndex&) const override;
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virtual String column_name(int column) const override;
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virtual GUI::Variant data(const GUI::ModelIndex&, Role = Role::Display) const override;
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virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
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virtual void update() override;
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struct CpuInfo {
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@ -193,7 +193,7 @@ int main(int argc, char** argv)
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if (process_table_view.selection().is_empty())
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return -1;
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auto pid_index = process_table_view.model()->index(process_table_view.selection().first().row(), column);
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return process_table_view.model()->data(pid_index, GUI::Model::Role::Display).to_i32();
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return process_table_view.model()->data(pid_index, GUI::ModelRole::Display).to_i32();
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};
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auto kill_action = GUI::Action::create("Kill process", { Mod_Ctrl, Key_K }, Gfx::Bitmap::load_from_file("/res/icons/kill16.png"), [&](const GUI::Action&) {
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@ -340,9 +340,9 @@ public:
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virtual void paint(GUI::Painter& painter, const Gfx::IntRect& a_rect, const Palette& palette, const GUI::Model& model, const GUI::ModelIndex& index) override
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{
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auto rect = a_rect.shrunken(2, 2);
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auto percentage = model.data(index, GUI::Model::Role::Custom).to_i32();
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auto percentage = model.data(index, GUI::ModelRole::Custom).to_i32();
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auto data = model.data(index, GUI::Model::Role::Display);
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auto data = model.data(index, GUI::ModelRole::Display);
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String text;
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if (data.is_string())
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text = data.as_string();
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