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LibGUI: Move GUI::Model::Role to GUI::ModelRole

This is preparation for using ModelRole in the ModelIndex API.
This commit is contained in:
Andreas Kling 2020-08-16 16:00:07 +02:00
parent f6d7204689
commit a1e381a0f8
66 changed files with 201 additions and 167 deletions

View file

@ -96,10 +96,10 @@ int RemoteObjectGraphModel::column_count(const GUI::ModelIndex&) const
return 1;
}
GUI::Variant RemoteObjectGraphModel::data(const GUI::ModelIndex& index, Role role) const
GUI::Variant RemoteObjectGraphModel::data(const GUI::ModelIndex& index, GUI::ModelRole role) const
{
auto* remote_object = static_cast<RemoteObject*>(index.internal_data());
if (role == Role::Icon) {
if (role == GUI::ModelRole::Icon) {
if (remote_object->class_name == "Window")
return m_window_icon;
if (remote_object->class_name == "Timer")
@ -108,7 +108,7 @@ GUI::Variant RemoteObjectGraphModel::data(const GUI::ModelIndex& index, Role rol
return m_layout_icon;
return m_object_icon;
}
if (role == Role::Display) {
if (role == GUI::ModelRole::Display) {
return String::format("%s{%p}", remote_object->class_name.characters(), remote_object->address);
}
return {};

View file

@ -45,7 +45,7 @@ public:
virtual int row_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override;
virtual int column_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override;
virtual GUI::Variant data(const GUI::ModelIndex&, Role = Role::Display) const override;
virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
virtual GUI::ModelIndex index(int row, int column, const GUI::ModelIndex& parent = GUI::ModelIndex()) const override;
virtual GUI::ModelIndex parent_index(const GUI::ModelIndex&) const override;
virtual void update() override;

View file

@ -62,13 +62,13 @@ String RemoteObjectPropertyModel::column_name(int column) const
ASSERT_NOT_REACHED();
}
GUI::Variant RemoteObjectPropertyModel::data(const GUI::ModelIndex& index, Role role) const
GUI::Variant RemoteObjectPropertyModel::data(const GUI::ModelIndex& index, GUI::ModelRole role) const
{
auto* path = static_cast<const JsonPath*>(index.internal_data());
if (!path)
return {};
if (role == Role::Display) {
if (role == GUI::ModelRole::Display) {
switch (index.column()) {
case Column::Name:
return path->last().to_string();

View file

@ -50,7 +50,7 @@ public:
virtual int row_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override;
virtual int column_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override { return Column::__Count; }
virtual String column_name(int) const override;
virtual GUI::Variant data(const GUI::ModelIndex&, Role = Role::Display) const override;
virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
virtual void set_data(const GUI::ModelIndex&, const GUI::Variant&) override;
virtual void update() override;
virtual bool is_editable(const GUI::ModelIndex& index) const override { return index.column() == Column::Value; }