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LibGUI: Move GUI::Model::Role to GUI::ModelRole
This is preparation for using ModelRole in the ModelIndex API.
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66 changed files with 201 additions and 167 deletions
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@ -59,7 +59,7 @@ void ListView::update_content_size()
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int content_width = 0;
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for (int row = 0, row_count = model()->row_count(); row < row_count; ++row) {
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auto text = model()->data(model()->index(row, m_model_column), Model::Role::Display);
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auto text = model()->data(model()->index(row, m_model_column), ModelRole::Display);
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content_width = max(content_width, font().width(text.to_string()));
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}
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@ -162,11 +162,11 @@ void ListView::paint_event(PaintEvent& event)
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if (is_selected_row)
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text_color = is_focused() ? palette().selection_text() : palette().inactive_selection_text();
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else
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text_color = model()->data(index, Model::Role::ForegroundColor).to_color(palette().color(foreground_role()));
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text_color = model()->data(index, ModelRole::ForegroundColor).to_color(palette().color(foreground_role()));
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auto text_rect = row_rect;
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text_rect.move_by(horizontal_padding(), 0);
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text_rect.set_width(text_rect.width() - horizontal_padding() * 2);
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auto text_alignment = model()->data(index, Model::Role::TextAlignment).to_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto text_alignment = model()->data(index, ModelRole::TextAlignment).to_text_alignment(Gfx::TextAlignment::CenterLeft);
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painter.draw_text(text_rect, data.to_string(), font, text_alignment, text_color);
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}
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