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LibGUI: Move GUI::Model::Role to GUI::ModelRole
This is preparation for using ModelRole in the ModelIndex API.
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66 changed files with 201 additions and 167 deletions
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@ -32,6 +32,7 @@
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#include <AK/RefCounted.h>
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#include <AK/String.h>
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#include <LibGUI/ModelIndex.h>
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#include <LibGUI/ModelRole.h>
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#include <LibGUI/Variant.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/TextAlignment.h>
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@ -58,25 +59,12 @@ public:
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InvalidateAllIndexes = 1 << 0,
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};
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enum class Role {
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Display,
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Sort,
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ForegroundColor,
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BackgroundColor,
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Icon,
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Font,
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DragData,
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TextAlignment,
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Search,
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Custom = 0x100, // Applications are free to use roles above this number as they please
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};
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virtual ~Model();
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virtual int row_count(const ModelIndex& = ModelIndex()) const = 0;
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virtual int column_count(const ModelIndex& = ModelIndex()) const = 0;
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virtual String column_name(int) const { return {}; }
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virtual Variant data(const ModelIndex&, Role = Role::Display) const = 0;
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virtual Variant data(const ModelIndex&, ModelRole = ModelRole::Display) const = 0;
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virtual TriState data_matches(const ModelIndex&, Variant) const { return TriState::Unknown; }
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virtual void update() = 0;
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virtual ModelIndex parent_index(const ModelIndex&) const { return {}; }
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