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LibUnicode: Dynamically load the generated UnicodeNumberFormat symbols

This commit is contained in:
Timothy Flynn 2021-12-16 12:24:01 -05:00 committed by Brian Gianforcaro
parent 09be26b5d2
commit a1f0ca59ae
4 changed files with 40 additions and 53 deletions

View file

@ -8,57 +8,42 @@
#include <LibUnicode/CharacterTypes.h>
#include <LibUnicode/Locale.h>
#include <LibUnicode/NumberFormat.h>
#include <LibUnicode/UnicodeSymbols.h>
#if ENABLE_UNICODE_DATA
# include <LibUnicode/UnicodeData.h>
# include <LibUnicode/UnicodeNumberFormat.h>
#endif
namespace Unicode {
Optional<StringView> get_number_system_symbol([[maybe_unused]] StringView locale, [[maybe_unused]] StringView system, [[maybe_unused]] NumericSymbol symbol)
Optional<StringView> get_number_system_symbol(StringView locale, StringView system, NumericSymbol symbol)
{
#if ENABLE_UNICODE_DATA
return Detail::get_number_system_symbol(locale, system, symbol);
#else
return {};
#endif
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.get_number_system_symbol(locale, system, symbol);
}
Optional<NumberGroupings> get_number_system_groupings([[maybe_unused]] StringView locale, [[maybe_unused]] StringView system)
Optional<NumberGroupings> get_number_system_groupings(StringView locale, StringView system)
{
#if ENABLE_UNICODE_DATA
return Detail::get_number_system_groupings(locale, system);
#else
return {};
#endif
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.get_number_system_groupings(locale, system);
}
Optional<NumberFormat> get_standard_number_system_format([[maybe_unused]] StringView locale, [[maybe_unused]] StringView system, [[maybe_unused]] StandardNumberFormatType type)
Optional<NumberFormat> get_standard_number_system_format(StringView locale, StringView system, StandardNumberFormatType type)
{
#if ENABLE_UNICODE_DATA
return Detail::get_standard_number_system_format(locale, system, type);
#else
return {};
#endif
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.get_standard_number_system_format(locale, system, type);
}
Vector<NumberFormat> get_compact_number_system_formats([[maybe_unused]] StringView locale, [[maybe_unused]] StringView system, [[maybe_unused]] CompactNumberFormatType type)
Vector<NumberFormat> get_compact_number_system_formats(StringView locale, StringView system, CompactNumberFormatType type)
{
#if ENABLE_UNICODE_DATA
return Detail::get_compact_number_system_formats(locale, system, type);
#else
return {};
#endif
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.get_compact_number_system_formats(locale, system, type);
}
Vector<NumberFormat> get_unit_formats([[maybe_unused]] StringView locale, [[maybe_unused]] StringView unit, [[maybe_unused]] Style style)
Vector<NumberFormat> get_unit_formats(StringView locale, StringView unit, Style style)
{
#if ENABLE_UNICODE_DATA
return Detail::get_unit_formats(locale, unit, style);
#else
return {};
#endif
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.get_unit_formats(locale, unit, style);
}
Optional<NumberFormat> select_pattern_with_plurality(Vector<NumberFormat> const& formats, double number)

View file

@ -16,6 +16,7 @@
#else
# include <AK/Function.h>
# include <LibUnicode/Locale.h>
# include <LibUnicode/NumberFormat.h>
#endif
namespace Unicode::Detail {
@ -110,6 +111,12 @@ Symbols const& Symbols::ensure_loaded()
load_symbol(symbols.add_likely_subtags, "unicode_add_likely_subtags");
load_symbol(symbols.resolve_most_likely_territory, "unicode_resolve_most_likely_territory");
load_symbol(symbols.get_number_system_symbol, "unicode_get_number_system_symbol");
load_symbol(symbols.get_number_system_groupings, "unicode_get_number_system_groupings");
load_symbol(symbols.get_standard_number_system_format, "unicode_get_standard_number_system_format");
load_symbol(symbols.get_compact_number_system_formats, "unicode_get_compact_number_system_formats");
load_symbol(symbols.get_unit_formats, "unicode_get_unit_formats");
initialized = true;
return symbols;
}

View file

@ -64,6 +64,14 @@ struct Symbols {
Optional<LanguageID> (*add_likely_subtags)(LanguageID const&);
Optional<String> (*resolve_most_likely_territory)(LanguageID const&);
// Loaded from UnicodeNumberFormat.cpp:
Optional<StringView> (*get_number_system_symbol)(StringView, StringView, NumericSymbol);
Optional<NumberGroupings> (*get_number_system_groupings)(StringView, StringView);
Optional<NumberFormat> (*get_standard_number_system_format)(StringView, StringView, StandardNumberFormatType);
Vector<NumberFormat> (*get_compact_number_system_formats)(StringView, StringView, CompactNumberFormatType);
Vector<NumberFormat> (*get_unit_formats)(StringView, StringView, Style);
private:
Symbols() = default;
};