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LibGUI: Rename Action::long_text to Action::status_tip

This feels a bit more descriptive.
This commit is contained in:
Andreas Kling 2021-04-18 00:17:04 +02:00
parent aa254ffd66
commit a2086ad56e
4 changed files with 12 additions and 12 deletions

View file

@ -49,21 +49,21 @@ NonnullRefPtr<Action> make_about_action(const String& app_name, const Icon& app_
NonnullRefPtr<Action> make_open_action(Function<void(Action&)> callback, Core::Object* parent)
{
auto action = Action::create("&Open...", { Mod_Ctrl, Key_O }, Gfx::Bitmap::load_from_file("/res/icons/16x16/open.png"), move(callback), parent);
action->set_long_text("Open an existing file");
action->set_status_tip("Open an existing file");
return action;
}
NonnullRefPtr<Action> make_save_action(Function<void(Action&)> callback, Core::Object* parent)
{
auto action = Action::create("&Save", { Mod_Ctrl, Key_S }, Gfx::Bitmap::load_from_file("/res/icons/16x16/save.png"), move(callback), parent);
action->set_long_text("Save the current file");
action->set_status_tip("Save the current file");
return action;
}
NonnullRefPtr<Action> make_save_as_action(Function<void(Action&)> callback, Core::Object* parent)
{
auto action = Action::create("Save &As...", { Mod_Ctrl | Mod_Shift, Key_S }, Gfx::Bitmap::load_from_file("/res/icons/16x16/save.png"), move(callback), parent);
action->set_long_text("Save the current file with a new name");
action->set_status_tip("Save the current file with a new name");
return action;
}