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https://github.com/RGBCube/serenity
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LibGUI: Allow Shortcuts to have a mouse button associated with them
A Shortcut can now be either have a keyboard key, or a mouse button, along with any modifiers. Decided to add an extra type field instead of subclassing, which means callers will have to be a little careful before accessing a particular input method's "key", but it keeps things simple for now.
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commit
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2 changed files with 62 additions and 15 deletions
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, Geordie Hall <me@geordiehall.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -24,10 +25,17 @@ String Shortcut::to_string() const
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if (m_modifiers & Mod_Super)
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parts.append("Super");
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if (auto* key_name = key_code_to_string(m_key))
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parts.append(key_name);
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else
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parts.append("(Invalid)");
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if (m_type == Type::Keyboard) {
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if (auto* key_name = key_code_to_string(m_keyboard_key))
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parts.append(key_name);
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else
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parts.append("(Invalid)");
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} else {
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if (m_mouse_button != MouseButton::None)
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parts.append(String::formatted("Mouse {}", mouse_button_to_string(m_mouse_button)));
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else
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parts.append("(Invalid)");
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}
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StringBuilder builder;
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builder.join('+', parts);
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, Geordie Hall <me@geordiehall.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -8,6 +9,7 @@
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#include <AK/Traits.h>
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#include <Kernel/API/KeyCode.h>
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#include <LibGUI/Event.h>
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namespace GUI {
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@ -15,30 +17,62 @@ class Shortcut {
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public:
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Shortcut() = default;
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Shortcut(u8 modifiers, KeyCode key)
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: m_modifiers(modifiers)
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, m_key(key)
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: m_type(Type::Keyboard)
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, m_modifiers(modifiers)
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, m_keyboard_key(key)
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{
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}
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Shortcut(KeyCode key)
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: m_modifiers(0)
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, m_key(key)
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: m_type(Type::Keyboard)
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, m_modifiers(0)
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, m_keyboard_key(key)
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{
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}
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Shortcut(u8 modifiers, MouseButton button)
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: m_type(Type::Mouse)
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, m_modifiers(modifiers)
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, m_mouse_button(button)
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{
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}
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Shortcut(MouseButton button)
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: m_type(Type::Mouse)
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, m_modifiers(0)
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, m_mouse_button(button)
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{
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}
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bool is_valid() const { return m_key != KeyCode::Key_Invalid; }
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u8 modifiers() const { return m_modifiers; }
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KeyCode key() const { return m_key; }
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enum class Type : u8 {
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Keyboard,
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Mouse,
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};
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String to_string() const;
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Type type() const { return m_type; }
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bool is_valid() const { return m_type == Type::Keyboard ? (m_keyboard_key != Key_Invalid) : (m_mouse_button != MouseButton::None); }
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u8 modifiers() const { return m_modifiers; }
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KeyCode key() const
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{
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VERIFY(m_type == Type::Keyboard);
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return m_keyboard_key;
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}
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MouseButton mouse_button() const
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{
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VERIFY(m_type == Type::Mouse);
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return m_mouse_button;
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}
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bool operator==(Shortcut const& other) const
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{
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return m_modifiers == other.m_modifiers
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&& m_key == other.m_key;
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return m_modifiers == other.m_modifiers && m_type == other.m_type && m_keyboard_key == other.m_keyboard_key && m_mouse_button == other.m_mouse_button;
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}
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private:
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Type m_type { Type::Keyboard };
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u8 m_modifiers { 0 };
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KeyCode m_key { KeyCode::Key_Invalid };
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KeyCode m_keyboard_key { KeyCode::Key_Invalid };
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MouseButton m_mouse_button { MouseButton::None };
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};
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}
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@ -49,7 +83,12 @@ template<>
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struct Traits<GUI::Shortcut> : public GenericTraits<GUI::Shortcut> {
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static unsigned hash(const GUI::Shortcut& shortcut)
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{
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return pair_int_hash(shortcut.modifiers(), shortcut.key());
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auto base_hash = pair_int_hash(shortcut.modifiers(), (u32)shortcut.type());
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if (shortcut.type() == GUI::Shortcut::Type::Keyboard) {
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return pair_int_hash(base_hash, shortcut.key());
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} else {
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return pair_int_hash(base_hash, shortcut.mouse_button());
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}
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}
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};
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