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mmap all the font files!
Font now uses the same in-memory format as the font files we have on disk. This allows us to simply mmap() the font files and not use any additional memory for them. Very cool! :^) Hacking on this exposed a bug in file-backed VMObjects where the first client to instantiate a VMObject for a specific inode also got to decide its size. Since file-backed VMObjects always have the same size as the underlying file, this made no sense, so I removed the ability to even set a size in that case.
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11 changed files with 134 additions and 110 deletions
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@ -7,6 +7,7 @@
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#include <AK/AKString.h>
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class CharacterBitmap;
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class GlyphBitmap;
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class GraphicsBitmap;
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class Font;
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@ -26,6 +27,7 @@ public:
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void fill_rect_with_gradient(const Rect&, Color gradient_start, Color gradient_end);
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void draw_rect(const Rect&, Color);
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void draw_bitmap(const Point&, const CharacterBitmap&, Color = Color());
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void draw_bitmap(const Point&, const GlyphBitmap&, Color = Color());
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void set_pixel(const Point&, Color);
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void draw_line(const Point&, const Point&, Color);
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void draw_focus_rect(const Rect&);
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