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UserspaceEmulator+LibX86: Turn on -O3 optimization for emulation code
Since this code is performance-sensitive, let's have the compiler do whatever it can to help us with the most important files. This yields a ~8% speedup.
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3 changed files with 14 additions and 1 deletions
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@ -38,6 +38,10 @@
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#include <sys/stat.h>
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#include <unistd.h>
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#if defined(__GNUC__) && !defined(__clang__)
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# pragma GCC optimize("O3")
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#endif
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//#define DEBUG_SPAM
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namespace UserspaceEmulator {
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@ -171,7 +175,8 @@ void Emulator::dump_backtrace()
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if (!ret_ptr)
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return;
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symbol = m_elf->symbolicate(ret_ptr, &offset);
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printf("> %#08x %s +%#x\n", ret_ptr, symbol.characters(), offset);
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if (!symbol.is_null())
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printf("> %#08x %s +%#x\n", ret_ptr, symbol.characters(), offset);
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frame_ptr = m_mmu.read32({ 0x20, frame_ptr });
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}
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