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WindowServer: Scale Mouse movements
This fixes a bug where if the current screen was using scaling, the mouse would be twice as fast as normal.
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1 changed files with 1 additions and 1 deletions
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@ -268,7 +268,7 @@ void ScreenInput::on_receive_mouse_data(const MousePacket& packet)
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m_cursor_location.translate_by(packet.x * m_acceleration_factor, packet.y * m_acceleration_factor);
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dbgln_if(WSSCREEN_DEBUG, "Screen: New Relative mouse point @ {}", m_cursor_location);
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} else {
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m_cursor_location = { packet.x * current_screen.physical_width() / 0xffff, packet.y * current_screen.physical_height() / 0xffff };
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m_cursor_location = { packet.x * current_screen.width() / 0xffff, packet.y * current_screen.height() / 0xffff };
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dbgln_if(WSSCREEN_DEBUG, "Screen: New Absolute mouse point @ {}", m_cursor_location);
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}
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