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https://github.com/RGBCube/serenity
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Everywhere: It's now "Foobar", not "FooBar", and not "foo bar"
I hereby declare these to be full nouns that we don't split, neither by space, nor by underscore: - Breadcrumbbar - Coolbar - Menubar - Progressbar - Scrollbar - Statusbar - Taskbar - Toolbar This patch makes everything consistent by replacing every other variant of these with the proper one. :^)
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86bdfa1edf
commit
a2baab38fd
141 changed files with 518 additions and 518 deletions
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@ -34,9 +34,9 @@
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#include <LibGUI/Button.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/MenuBar.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/StatusBar.h>
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#include <LibGUI/Statusbar.h>
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#include <LibGUI/Window.h>
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#include <stdio.h>
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#include <time.h>
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@ -98,7 +98,7 @@ int main(int argc, char** argv)
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auto& board_view = main_widget.add<BoardView>(&game.board());
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board_view.set_focus(true);
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auto& statusbar = main_widget.add<GUI::StatusBar>();
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auto& statusbar = main_widget.add<GUI::Statusbar>();
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auto update = [&]() {
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board_view.set_board(&game.board());
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@ -178,7 +178,7 @@ int main(int argc, char** argv)
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}
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};
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auto menubar = GUI::MenuBar::construct();
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auto menubar = GUI::Menubar::construct();
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auto& app_menu = menubar->add_menu("File");
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@ -28,7 +28,7 @@
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#include <LibGUI/Application.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/MenuBar.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/Window.h>
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#include <LibGfx/Bitmap.h>
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#include <unistd.h>
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@ -67,7 +67,7 @@ int main(int argc, char** argv)
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auto& game = window->set_main_widget<Breakout::Game>();
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window->show();
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auto menubar = GUI::MenuBar::construct();
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auto menubar = GUI::Menubar::construct();
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auto& app_menu = menubar->add_menu("Game");
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app_menu.add_action(GUI::Action::create_checkable("Pause", { {}, Key_P }, [&](auto& action) {
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@ -33,7 +33,7 @@
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#include <LibGUI/FilePicker.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/MenuBar.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/Window.h>
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#include <unistd.h>
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@ -96,7 +96,7 @@ int main(int argc, char** argv)
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widget.set_coordinates(config->read_bool_entry("Style", "Coordinates", true));
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widget.set_show_available_moves(config->read_bool_entry("Style", "ShowAvailableMoves", true));
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auto menubar = GUI::MenuBar::construct();
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auto menubar = GUI::Menubar::construct();
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auto& app_menu = menubar->add_menu("Game");
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app_menu.add_action(GUI::Action::create("Resign", { Mod_None, Key_F3 }, [&](auto&) {
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@ -28,7 +28,7 @@
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#include <LibGUI/Application.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/MenuBar.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/Window.h>
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#include <stdio.h>
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#include <unistd.h>
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@ -69,7 +69,7 @@ int main(int argc, char** argv)
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auto& game = window->set_main_widget<Game>();
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window->set_minimum_size(game.columns(), game.rows());
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auto menubar = GUI::MenuBar::construct();
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auto menubar = GUI::Menubar::construct();
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auto& app_menu = menubar->add_menu("Game");
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@ -34,7 +34,7 @@
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#include <LibGUI/ImageWidget.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/MenuBar.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/Window.h>
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#include <stdio.h>
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#include <unistd.h>
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@ -92,7 +92,7 @@ int main(int argc, char** argv)
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auto& flag_label = container.add<GUI::Label>();
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auto& face_button = container.add<GUI::Button>();
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face_button.set_focus_policy(GUI::FocusPolicy::TabFocus);
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face_button.set_button_style(Gfx::ButtonStyle::CoolBar);
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face_button.set_button_style(Gfx::ButtonStyle::Coolbar);
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face_button.set_fixed_size(36, 36);
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auto& time_image = container.add<GUI::ImageWidget>();
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@ -104,7 +104,7 @@ int main(int argc, char** argv)
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window->resize(size);
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});
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auto menubar = GUI::MenuBar::construct();
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auto menubar = GUI::Menubar::construct();
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auto& app_menu = menubar->add_menu("Game");
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@ -29,7 +29,7 @@
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#include <LibGUI/Application.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/MenuBar.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/Window.h>
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#include <LibGfx/Bitmap.h>
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#include <unistd.h>
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@ -74,7 +74,7 @@ int main(int argc, char** argv)
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window->set_main_widget<Pong::Game>();
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window->show();
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auto menubar = GUI::MenuBar::construct();
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auto menubar = GUI::Menubar::construct();
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auto& app_menu = menubar->add_menu("Game");
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app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
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@ -32,7 +32,7 @@
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#include <LibGUI/Button.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/MenuBar.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/Window.h>
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#include <stdio.h>
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#include <unistd.h>
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@ -78,7 +78,7 @@ int main(int argc, char** argv)
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auto& game = window->set_main_widget<SnakeGame>();
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auto menubar = GUI::MenuBar::construct();
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auto menubar = GUI::Menubar::construct();
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auto& app_menu = menubar->add_menu("Game");
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@ -29,7 +29,7 @@
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#include <LibGUI/Application.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/MenuBar.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/Window.h>
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#include <stdio.h>
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#include <unistd.h>
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window->set_title(String::formatted("Score: {} - Solitaire", score));
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});
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auto menubar = GUI::MenuBar::construct();
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auto menubar = GUI::Menubar::construct();
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auto& app_menu = menubar->add_menu("Game");
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app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
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