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Everywhere: It's now "Foobar", not "FooBar", and not "foo bar"
I hereby declare these to be full nouns that we don't split, neither by space, nor by underscore: - Breadcrumbbar - Coolbar - Menubar - Progressbar - Scrollbar - Statusbar - Taskbar - Toolbar This patch makes everything consistent by replacing every other variant of these with the proper one. :^)
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141 changed files with 518 additions and 518 deletions
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@ -165,12 +165,12 @@ void ClassicStylePainter::paint_button(Painter& painter, const IntRect& rect, co
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if (button_style == ButtonStyle::Normal)
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return paint_button_new(painter, rect, palette, pressed, checked, hovered, enabled, focused);
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if (button_style == ButtonStyle::CoolBar && !enabled)
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if (button_style == ButtonStyle::Coolbar && !enabled)
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return;
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Color button_color = palette.button();
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Color highlight_color = palette.threed_highlight();
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Color shadow_color = button_style == ButtonStyle::CoolBar ? palette.threed_shadow1() : palette.threed_shadow2();
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Color shadow_color = button_style == ButtonStyle::Coolbar ? palette.threed_shadow1() : palette.threed_shadow2();
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PainterStateSaver saver(painter);
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painter.translate(rect.location());
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@ -178,7 +178,7 @@ void ClassicStylePainter::paint_button(Painter& painter, const IntRect& rect, co
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if (pressed || checked) {
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// Base
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IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 };
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if (button_style == ButtonStyle::CoolBar) {
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if (button_style == ButtonStyle::Coolbar) {
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if (checked && !pressed) {
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painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), Color());
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} else {
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@ -194,7 +194,7 @@ void ClassicStylePainter::paint_button(Painter& painter, const IntRect& rect, co
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painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
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painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
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} else if (hovered) {
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if (button_style == ButtonStyle::CoolBar) {
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if (button_style == ButtonStyle::Coolbar) {
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// Base
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painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
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}
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@ -313,7 +313,7 @@ void ClassicStylePainter::paint_window_frame(Painter& painter, const IntRect& re
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painter.draw_line(rect.bottom_left().translated(3, -3), rect.bottom_right().translated(-3, -3), base_color);
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}
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void ClassicStylePainter::paint_progress_bar(Painter& painter, const IntRect& rect, const Palette& palette, int min, int max, int value, const StringView& text, Orientation orientation)
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void ClassicStylePainter::paint_progressbar(Painter& painter, const IntRect& rect, const Palette& palette, int min, int max, int value, const StringView& text, Orientation orientation)
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{
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// First we fill the entire widget with the gradient. This incurs a bit of
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// overdraw but ensures a consistent look throughout the progression.
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