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https://github.com/RGBCube/serenity
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AK: Rename GenericTraits to DefaultTraits
This feels like a more fitting name for something that provides the default values for Traits.
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parent
ac23ab42b3
commit
a2f60911fe
101 changed files with 154 additions and 154 deletions
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@ -70,7 +70,7 @@ struct Formatter<GUI::ModelIndex> : Formatter<FormatString> {
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};
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template<>
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struct Traits<GUI::ModelIndex> : public GenericTraits<GUI::ModelIndex> {
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struct Traits<GUI::ModelIndex> : public DefaultTraits<GUI::ModelIndex> {
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static unsigned hash(const GUI::ModelIndex& index)
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{
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return pair_int_hash(pair_int_hash(index.row(), index.column()), reinterpret_cast<FlatPtr>(index.internal_data()));
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@ -81,7 +81,7 @@ struct Formatter<GUI::PersistentModelIndex> : Formatter<FormatString> {
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};
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template<>
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struct Traits<GUI::PersistentModelIndex> : public GenericTraits<GUI::PersistentModelIndex> {
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struct Traits<GUI::PersistentModelIndex> : public DefaultTraits<GUI::PersistentModelIndex> {
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static unsigned hash(const GUI::PersistentModelIndex& index)
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{
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if (index.has_valid_handle())
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@ -80,7 +80,7 @@ private:
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namespace AK {
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template<>
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struct Traits<GUI::Shortcut> : public GenericTraits<GUI::Shortcut> {
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struct Traits<GUI::Shortcut> : public DefaultTraits<GUI::Shortcut> {
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static unsigned hash(const GUI::Shortcut& shortcut)
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{
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auto base_hash = pair_int_hash(shortcut.modifiers(), (u32)shortcut.type());
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