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LibWeb: Add <canvas> element and start fleshing out CRC2D
This patch adds HTMLCanvasElement along with a LayoutCanvas object. The DOM and layout parts are very similar to <img> elements. The <canvas> element holds a Gfx::Bitmap which is sized according to the "width" and "height" attributes on the element. Calling .getContext("2d") on a <canvas> element gives you a context object that draws into the underlying Gfx::Bitmap of the <canvas>. The context weakly points to the <canvas> which allows it to outlive the canvas element if needed. This is really quite cool. :^)
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/Function.h>
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#include <LibJS/Runtime/PrimitiveString.h>
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#include <LibJS/Runtime/Value.h>
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#include <LibWeb/Bindings/CanvasRenderingContext2DWrapper.h>
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#include <LibWeb/DOM/CanvasRenderingContext2D.h>
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namespace Web {
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namespace Bindings {
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CanvasRenderingContext2DWrapper* wrap(JS::Heap& heap, CanvasRenderingContext2D& impl)
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{
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return static_cast<CanvasRenderingContext2DWrapper*>(wrap_impl(heap, impl));
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}
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CanvasRenderingContext2DWrapper::CanvasRenderingContext2DWrapper(CanvasRenderingContext2D& impl)
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: m_impl(impl)
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{
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put_native_property(
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"fillStyle",
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[this](JS::Object*) {
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return JS::js_string(heap(), m_impl->fill_style());
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},
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[this](JS::Object*, JS::Value value) {
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m_impl->set_fill_style(value.to_string());
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});
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put_native_function("fillRect", [this](JS::Object*, const Vector<JS::Value>& arguments) {
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if (arguments.size() >= 4) {
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m_impl->fill_rect(arguments[0].to_i32(), arguments[1].to_i32(), arguments[2].to_i32(), arguments[3].to_i32());
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}
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return JS::js_undefined();
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});
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}
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CanvasRenderingContext2DWrapper::~CanvasRenderingContext2DWrapper()
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{
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}
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}
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}
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