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LibWeb: Add <canvas> element and start fleshing out CRC2D
This patch adds HTMLCanvasElement along with a LayoutCanvas object. The DOM and layout parts are very similar to <img> elements. The <canvas> element holds a Gfx::Bitmap which is sized according to the "width" and "height" attributes on the element. Calling .getContext("2d") on a <canvas> element gives you a context object that draws into the underlying Gfx::Bitmap of the <canvas>. The context weakly points to the <canvas> which allows it to outlive the canvas element if needed. This is really quite cool. :^)
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@ -46,7 +46,7 @@ private:
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};
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template<class NativeObject>
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inline Wrapper* wrap(JS::Heap& heap, NativeObject& native_object)
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inline Wrapper* wrap_impl(JS::Heap& heap, NativeObject& native_object)
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{
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if (!native_object.wrapper())
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native_object.set_wrapper(*heap.allocate<typename NativeObject::WrapperType>(native_object));
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