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LibWeb: Add <canvas> element and start fleshing out CRC2D
This patch adds HTMLCanvasElement along with a LayoutCanvas object. The DOM and layout parts are very similar to <img> elements. The <canvas> element holds a Gfx::Bitmap which is sized according to the "width" and "height" attributes on the element. Calling .getContext("2d") on a <canvas> element gives you a context object that draws into the underlying Gfx::Bitmap of the <canvas>. The context weakly points to the <canvas> which allows it to outlive the canvas element if needed. This is really quite cool. :^)
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19 changed files with 649 additions and 1 deletions
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@ -29,6 +29,7 @@
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#include <LibWeb/DOM/HTMLBRElement.h>
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#include <LibWeb/DOM/HTMLBlinkElement.h>
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#include <LibWeb/DOM/HTMLBodyElement.h>
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#include <LibWeb/DOM/HTMLCanvasElement.h>
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#include <LibWeb/DOM/HTMLFontElement.h>
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#include <LibWeb/DOM/HTMLFormElement.h>
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#include <LibWeb/DOM/HTMLHRElement.h>
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@ -85,6 +86,8 @@ NonnullRefPtr<Element> create_element(Document& document, const String& tag_name
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}
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if (lowercase_tag_name == "script")
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return adopt(*new HTMLScriptElement(document, lowercase_tag_name));
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if (lowercase_tag_name == "canvas")
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return adopt(*new HTMLCanvasElement(document, lowercase_tag_name));
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return adopt(*new Element(document, lowercase_tag_name));
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}
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