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HackStudio: Integrate with C++ Language Server
Editors now communicate with the c++ language server when openning and editing c++ source files, and go through the language server to get autocomplete suggestions.
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parent
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commit
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13 changed files with 197 additions and 34 deletions
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@ -26,6 +26,8 @@
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#pragma once
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#include "Language.h"
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#include <AK/LexicalPath.h>
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#include <LibGUI/TextDocument.h>
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namespace HackStudio {
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@ -33,6 +35,7 @@ namespace HackStudio {
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class CodeDocument final : public GUI::TextDocument {
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public:
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virtual ~CodeDocument() override;
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static NonnullRefPtr<CodeDocument> create(const LexicalPath& file_path, Client* client = nullptr);
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static NonnullRefPtr<CodeDocument> create(Client* client = nullptr);
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const Vector<size_t>& breakpoint_lines() const { return m_breakpoint_lines; }
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@ -40,12 +43,17 @@ public:
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Optional<size_t> execution_position() const { return m_execution_position; }
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void set_execution_position(size_t line) { m_execution_position = line; }
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void clear_execution_position() { m_execution_position.clear(); }
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const LexicalPath& file_path() const { return m_file_path; }
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Language language() const { return m_language; }
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virtual bool is_code_document() const override final { return true; }
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private:
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explicit CodeDocument(Client* client);
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explicit CodeDocument(const LexicalPath& file_path, Client* client = nullptr);
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explicit CodeDocument(Client* client = nullptr);
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LexicalPath m_file_path;
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Language m_language { Language::Unknown };
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Vector<size_t> m_breakpoint_lines;
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Optional<size_t> m_execution_position;
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};
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