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Use fooEvent() type names for the virtual event handlers.

This commit is contained in:
Andreas Kling 2018-10-13 22:51:50 +02:00
parent dfb70ed234
commit a3fb19fe9c
20 changed files with 84 additions and 84 deletions

View file

@ -19,7 +19,7 @@ void Button::setCaption(String&& caption)
update();
}
void Button::onPaint(PaintEvent&)
void Button::paintEvent(PaintEvent&)
{
Color buttonColor = Color::LightGray;
Color highlightColor = Color::White;
@ -69,23 +69,23 @@ void Button::onPaint(PaintEvent&)
}
}
void Button::onMouseDown(MouseEvent& event)
void Button::mouseDownEvent(MouseEvent& event)
{
printf("Button::onMouseDown: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
printf("Button::mouseDownEvent: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
m_beingPressed = true;
update();
Widget::onMouseDown(event);
Widget::mouseDownEvent(event);
}
void Button::onMouseUp(MouseEvent& event)
void Button::mouseUpEvent(MouseEvent& event)
{
printf("Button::onMouseUp: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
printf("Button::mouseUpEvent: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
m_beingPressed = false;
update();
Widget::onMouseUp(event);
Widget::mouseUpEvent(event);
}