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Use fooEvent() type names for the virtual event handlers.
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dfb70ed234
commit
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20 changed files with 84 additions and 84 deletions
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@ -19,7 +19,7 @@ void Button::setCaption(String&& caption)
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update();
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}
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void Button::onPaint(PaintEvent&)
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void Button::paintEvent(PaintEvent&)
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{
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Color buttonColor = Color::LightGray;
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Color highlightColor = Color::White;
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@ -69,23 +69,23 @@ void Button::onPaint(PaintEvent&)
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}
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}
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void Button::onMouseDown(MouseEvent& event)
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void Button::mouseDownEvent(MouseEvent& event)
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{
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printf("Button::onMouseDown: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
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printf("Button::mouseDownEvent: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
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m_beingPressed = true;
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update();
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Widget::onMouseDown(event);
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Widget::mouseDownEvent(event);
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}
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void Button::onMouseUp(MouseEvent& event)
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void Button::mouseUpEvent(MouseEvent& event)
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{
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printf("Button::onMouseUp: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
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printf("Button::mouseUpEvent: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
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m_beingPressed = false;
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update();
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Widget::onMouseUp(event);
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Widget::mouseUpEvent(event);
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}
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