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LibWeb: Make factory methods of UIEvents::KeyboardEvent fallible
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4 changed files with 13 additions and 13 deletions
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@ -684,17 +684,17 @@ bool EventHandler::fire_keyboard_event(DeprecatedFlyString const& event_name, HT
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return fire_keyboard_event(event_name, *browsing_context_container.nested_browsing_context(), key, modifiers, code_point);
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}
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auto event = UIEvents::KeyboardEvent::create_from_platform_event(document->realm(), event_name, key, modifiers, code_point);
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return !focused_element->dispatch_event(*event);
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auto event = UIEvents::KeyboardEvent::create_from_platform_event(document->realm(), event_name, key, modifiers, code_point).release_value_but_fixme_should_propagate_errors();
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return !focused_element->dispatch_event(event);
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}
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// FIXME: De-duplicate this. This is just to prevent wasting a KeyboardEvent allocation when recursing into an (i)frame.
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auto event = UIEvents::KeyboardEvent::create_from_platform_event(document->realm(), event_name, key, modifiers, code_point);
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auto event = UIEvents::KeyboardEvent::create_from_platform_event(document->realm(), event_name, key, modifiers, code_point).release_value_but_fixme_should_propagate_errors();
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if (JS::GCPtr<HTML::HTMLElement> body = document->body())
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return !body->dispatch_event(*event);
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return !body->dispatch_event(event);
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return !document->root().dispatch_event(*event);
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return !document->root().dispatch_event(event);
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}
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bool EventHandler::handle_keydown(KeyCode key, unsigned modifiers, u32 code_point)
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