mirror of
https://github.com/RGBCube/serenity
synced 2025-05-28 10:15:07 +00:00
Kernel: Port the scheduler's ready queues to SpinLockProtectedValue
This commit is contained in:
parent
a1c82041a6
commit
a425f421ac
1 changed files with 89 additions and 80 deletions
|
@ -5,6 +5,7 @@
|
|||
*/
|
||||
|
||||
#include <AK/ScopeGuard.h>
|
||||
#include <AK/Singleton.h>
|
||||
#include <AK/Time.h>
|
||||
#include <Kernel/Arch/x86/InterruptDisabler.h>
|
||||
#include <Kernel/Debug.h>
|
||||
|
@ -45,10 +46,14 @@ READONLY_AFTER_INIT static Process* s_colonel_process;
|
|||
struct ThreadReadyQueue {
|
||||
IntrusiveList<Thread, RawPtr<Thread>, &Thread::m_ready_queue_node> thread_list;
|
||||
};
|
||||
static SpinLock<u8> g_ready_queues_lock;
|
||||
static u32 g_ready_queues_mask;
|
||||
static constexpr u32 g_ready_queue_buckets = sizeof(g_ready_queues_mask) * 8;
|
||||
READONLY_AFTER_INIT static ThreadReadyQueue* g_ready_queues; // g_ready_queue_buckets entries
|
||||
|
||||
struct ThreadReadyQueues {
|
||||
u32 mask {};
|
||||
static constexpr size_t count = sizeof(mask) * 8;
|
||||
Array<ThreadReadyQueue, count> queues;
|
||||
};
|
||||
|
||||
static Singleton<SpinLockProtectedValue<ThreadReadyQueues>> g_ready_queues;
|
||||
|
||||
static TotalTimeScheduled g_total_time_scheduled;
|
||||
static SpinLock<u8> g_total_time_scheduled_lock;
|
||||
|
@ -66,8 +71,8 @@ static inline u32 thread_priority_to_priority_index(u32 thread_priority)
|
|||
VERIFY(thread_priority >= THREAD_PRIORITY_MIN && thread_priority <= THREAD_PRIORITY_MAX);
|
||||
constexpr u32 thread_priority_count = THREAD_PRIORITY_MAX - THREAD_PRIORITY_MIN + 1;
|
||||
static_assert(thread_priority_count > 0);
|
||||
auto priority_bucket = ((thread_priority_count - (thread_priority - THREAD_PRIORITY_MIN)) / thread_priority_count) * (g_ready_queue_buckets - 1);
|
||||
VERIFY(priority_bucket < g_ready_queue_buckets);
|
||||
auto priority_bucket = ((thread_priority_count - (thread_priority - THREAD_PRIORITY_MIN)) / thread_priority_count) * (ThreadReadyQueues::count - 1);
|
||||
VERIFY(priority_bucket < ThreadReadyQueues::count);
|
||||
return priority_bucket;
|
||||
}
|
||||
|
||||
|
@ -75,88 +80,92 @@ Thread& Scheduler::pull_next_runnable_thread()
|
|||
{
|
||||
auto affinity_mask = 1u << Processor::id();
|
||||
|
||||
ScopedSpinLock lock(g_ready_queues_lock);
|
||||
auto priority_mask = g_ready_queues_mask;
|
||||
while (priority_mask != 0) {
|
||||
auto priority = __builtin_ffsl(priority_mask);
|
||||
VERIFY(priority > 0);
|
||||
auto& ready_queue = g_ready_queues[--priority];
|
||||
for (auto& thread : ready_queue.thread_list) {
|
||||
VERIFY(thread.m_runnable_priority == (int)priority);
|
||||
if (thread.is_active())
|
||||
continue;
|
||||
if (!(thread.affinity() & affinity_mask))
|
||||
continue;
|
||||
thread.m_runnable_priority = -1;
|
||||
ready_queue.thread_list.remove(thread);
|
||||
if (ready_queue.thread_list.is_empty())
|
||||
g_ready_queues_mask &= ~(1u << priority);
|
||||
// Mark it as active because we are using this thread. This is similar
|
||||
// to comparing it with Processor::current_thread, but when there are
|
||||
// multiple processors there's no easy way to check whether the thread
|
||||
// is actually still needed. This prevents accidental finalization when
|
||||
// a thread is no longer in Running state, but running on another core.
|
||||
return g_ready_queues->with([&](auto& ready_queues) -> Thread& {
|
||||
auto priority_mask = ready_queues.mask;
|
||||
while (priority_mask != 0) {
|
||||
auto priority = __builtin_ffsl(priority_mask);
|
||||
VERIFY(priority > 0);
|
||||
auto& ready_queue = ready_queues.queues[--priority];
|
||||
for (auto& thread : ready_queue.thread_list) {
|
||||
VERIFY(thread.m_runnable_priority == (int)priority);
|
||||
if (thread.is_active())
|
||||
continue;
|
||||
if (!(thread.affinity() & affinity_mask))
|
||||
continue;
|
||||
thread.m_runnable_priority = -1;
|
||||
ready_queue.thread_list.remove(thread);
|
||||
if (ready_queue.thread_list.is_empty())
|
||||
ready_queues.mask &= ~(1u << priority);
|
||||
// Mark it as active because we are using this thread. This is similar
|
||||
// to comparing it with Processor::current_thread, but when there are
|
||||
// multiple processors there's no easy way to check whether the thread
|
||||
// is actually still needed. This prevents accidental finalization when
|
||||
// a thread is no longer in Running state, but running on another core.
|
||||
|
||||
// We need to mark it active here so that this thread won't be
|
||||
// scheduled on another core if it were to be queued before actually
|
||||
// switching to it.
|
||||
// FIXME: Figure out a better way maybe?
|
||||
thread.set_active(true);
|
||||
return thread;
|
||||
// We need to mark it active here so that this thread won't be
|
||||
// scheduled on another core if it were to be queued before actually
|
||||
// switching to it.
|
||||
// FIXME: Figure out a better way maybe?
|
||||
thread.set_active(true);
|
||||
return thread;
|
||||
}
|
||||
priority_mask &= ~(1u << priority);
|
||||
}
|
||||
priority_mask &= ~(1u << priority);
|
||||
}
|
||||
return *Processor::idle_thread();
|
||||
return *Processor::idle_thread();
|
||||
});
|
||||
}
|
||||
|
||||
Thread* Scheduler::peek_next_runnable_thread()
|
||||
{
|
||||
auto affinity_mask = 1u << Processor::id();
|
||||
|
||||
ScopedSpinLock lock(g_ready_queues_lock);
|
||||
auto priority_mask = g_ready_queues_mask;
|
||||
while (priority_mask != 0) {
|
||||
auto priority = __builtin_ffsl(priority_mask);
|
||||
VERIFY(priority > 0);
|
||||
auto& ready_queue = g_ready_queues[--priority];
|
||||
for (auto& thread : ready_queue.thread_list) {
|
||||
VERIFY(thread.m_runnable_priority == (int)priority);
|
||||
if (thread.is_active())
|
||||
continue;
|
||||
if (!(thread.affinity() & affinity_mask))
|
||||
continue;
|
||||
return &thread;
|
||||
return g_ready_queues->with([&](auto& ready_queues) -> Thread* {
|
||||
auto priority_mask = ready_queues.mask;
|
||||
while (priority_mask != 0) {
|
||||
auto priority = __builtin_ffsl(priority_mask);
|
||||
VERIFY(priority > 0);
|
||||
auto& ready_queue = ready_queues.queues[--priority];
|
||||
for (auto& thread : ready_queue.thread_list) {
|
||||
VERIFY(thread.m_runnable_priority == (int)priority);
|
||||
if (thread.is_active())
|
||||
continue;
|
||||
if (!(thread.affinity() & affinity_mask))
|
||||
continue;
|
||||
return &thread;
|
||||
}
|
||||
priority_mask &= ~(1u << priority);
|
||||
}
|
||||
priority_mask &= ~(1u << priority);
|
||||
}
|
||||
|
||||
// Unlike in pull_next_runnable_thread() we don't want to fall back to
|
||||
// the idle thread. We just want to see if we have any other thread ready
|
||||
// to be scheduled.
|
||||
return nullptr;
|
||||
// Unlike in pull_next_runnable_thread() we don't want to fall back to
|
||||
// the idle thread. We just want to see if we have any other thread ready
|
||||
// to be scheduled.
|
||||
return nullptr;
|
||||
});
|
||||
}
|
||||
|
||||
bool Scheduler::dequeue_runnable_thread(Thread& thread, bool check_affinity)
|
||||
{
|
||||
if (thread.is_idle_thread())
|
||||
return true;
|
||||
ScopedSpinLock lock(g_ready_queues_lock);
|
||||
auto priority = thread.m_runnable_priority;
|
||||
if (priority < 0) {
|
||||
VERIFY(!thread.m_ready_queue_node.is_in_list());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (check_affinity && !(thread.affinity() & (1 << Processor::id())))
|
||||
return false;
|
||||
return g_ready_queues->with([&](auto& ready_queues) {
|
||||
auto priority = thread.m_runnable_priority;
|
||||
if (priority < 0) {
|
||||
VERIFY(!thread.m_ready_queue_node.is_in_list());
|
||||
return false;
|
||||
}
|
||||
|
||||
VERIFY(g_ready_queues_mask & (1u << priority));
|
||||
auto& ready_queue = g_ready_queues[priority];
|
||||
thread.m_runnable_priority = -1;
|
||||
ready_queue.thread_list.remove(thread);
|
||||
if (ready_queue.thread_list.is_empty())
|
||||
g_ready_queues_mask &= ~(1u << priority);
|
||||
return true;
|
||||
if (check_affinity && !(thread.affinity() & (1 << Processor::id())))
|
||||
return false;
|
||||
|
||||
VERIFY(ready_queues.mask & (1u << priority));
|
||||
auto& ready_queue = ready_queues.queues[priority];
|
||||
thread.m_runnable_priority = -1;
|
||||
ready_queue.thread_list.remove(thread);
|
||||
if (ready_queue.thread_list.is_empty())
|
||||
ready_queues.mask &= ~(1u << priority);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void Scheduler::queue_runnable_thread(Thread& thread)
|
||||
|
@ -166,15 +175,16 @@ void Scheduler::queue_runnable_thread(Thread& thread)
|
|||
return;
|
||||
auto priority = thread_priority_to_priority_index(thread.priority());
|
||||
|
||||
ScopedSpinLock lock(g_ready_queues_lock);
|
||||
VERIFY(thread.m_runnable_priority < 0);
|
||||
thread.m_runnable_priority = (int)priority;
|
||||
VERIFY(!thread.m_ready_queue_node.is_in_list());
|
||||
auto& ready_queue = g_ready_queues[priority];
|
||||
bool was_empty = ready_queue.thread_list.is_empty();
|
||||
ready_queue.thread_list.append(thread);
|
||||
if (was_empty)
|
||||
g_ready_queues_mask |= (1u << priority);
|
||||
g_ready_queues->with([&](auto& ready_queues) {
|
||||
VERIFY(thread.m_runnable_priority < 0);
|
||||
thread.m_runnable_priority = (int)priority;
|
||||
VERIFY(!thread.m_ready_queue_node.is_in_list());
|
||||
auto& ready_queue = ready_queues.queues[priority];
|
||||
bool was_empty = ready_queue.thread_list.is_empty();
|
||||
ready_queue.thread_list.append(thread);
|
||||
if (was_empty)
|
||||
ready_queues.mask |= (1u << priority);
|
||||
});
|
||||
}
|
||||
|
||||
UNMAP_AFTER_INIT void Scheduler::start()
|
||||
|
@ -411,7 +421,6 @@ UNMAP_AFTER_INIT void Scheduler::initialize()
|
|||
|
||||
RefPtr<Thread> idle_thread;
|
||||
g_finalizer_wait_queue = new WaitQueue;
|
||||
g_ready_queues = new ThreadReadyQueue[g_ready_queue_buckets];
|
||||
|
||||
g_finalizer_has_work.store(false, AK::MemoryOrder::memory_order_release);
|
||||
s_colonel_process = Process::create_kernel_process(idle_thread, "colonel", idle_loop, nullptr, 1, Process::RegisterProcess::No).leak_ref();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue