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3DFileViewer: Add checkbox to disable texture

This commit is contained in:
Jelle Raaijmakers 2021-11-29 21:42:42 +01:00 committed by Andreas Kling
parent 5788a139d8
commit a4603fbc06

View file

@ -46,6 +46,7 @@ public:
void set_wrap_s_mode(GLint mode) { m_wrap_s_mode = mode; }
void set_wrap_t_mode(GLint mode) { m_wrap_t_mode = mode; }
void set_texture_scale(float scale) { m_texture_scale = scale; }
void set_texture_enabled(bool texture_enabled) { m_texture_enabled = texture_enabled; }
void set_mag_filter(GLint filter) { m_mag_filter = filter; }
void toggle_show_frame_rate()
@ -111,6 +112,7 @@ private:
RefPtr<GUI::Label> m_stats;
GLint m_wrap_s_mode = GL_REPEAT;
GLint m_wrap_t_mode = GL_REPEAT;
bool m_texture_enabled { true };
float m_texture_scale = 1.0f;
GLint m_mag_filter = GL_NEAREST;
float m_zoom = 1;
@ -173,9 +175,14 @@ void GLContextWidget::timer_event(Core::TimerEvent&)
glRotatef(m_angle_y, 0, 1, 0);
glRotatef(m_angle_z, 0, 0, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrap_s_mode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrap_t_mode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_mag_filter);
if (m_texture_enabled) {
glEnable(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrap_s_mode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrap_t_mode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_mag_filter);
} else {
glDisable(GL_TEXTURE_2D);
}
glScalef(m_zoom, m_zoom, m_zoom);
if (!m_mesh.is_null())
@ -392,6 +399,12 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto& texture_menu = window->add_menu("&Texture");
auto texture_enabled_action = GUI::Action::create_checkable("&Enable Texture", [&widget](auto& action) {
widget.set_texture_enabled(action.is_checked());
});
texture_enabled_action->set_checked(true);
texture_menu.add_action(texture_enabled_action);
auto& wrap_u_menu = texture_menu.add_submenu("Wrap &S");
GUI::ActionGroup wrap_s_actions;
wrap_s_actions.set_exclusive(true);