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WindowServer: Tweak width/height of automatic window tile rects
The resulting window rects when snapping to some edges/corners were a bit lopsided. This patch makes them symmetrical. :^)
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parent
5497b7a718
commit
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1 changed files with 4 additions and 4 deletions
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@ -764,12 +764,12 @@ Gfx::IntRect Window::tiled_rect(WindowTileType tiled) const
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case WindowTileType::Top:
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return Gfx::IntRect(0,
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menu_height,
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Screen::the().width() - frame_width,
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Screen::the().width(),
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(max_height - titlebar_height) / 2 - frame_width);
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case WindowTileType::Bottom:
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return Gfx::IntRect(0,
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menu_height + (titlebar_height + max_height) / 2 + frame_width,
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Screen::the().width() - frame_width,
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Screen::the().width(),
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(max_height - titlebar_height) / 2 - frame_width);
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case WindowTileType::TopLeft:
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return Gfx::IntRect(0,
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@ -785,12 +785,12 @@ Gfx::IntRect Window::tiled_rect(WindowTileType tiled) const
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return Gfx::IntRect(0,
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menu_height + (titlebar_height + max_height) / 2 + frame_width,
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Screen::the().width() / 2 - frame_width,
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(max_height - titlebar_height) / 2);
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(max_height - titlebar_height) / 2 - frame_width);
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case WindowTileType::BottomRight:
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return Gfx::IntRect(Screen::the().width() / 2 + frame_width,
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menu_height + (titlebar_height + max_height) / 2 + frame_width,
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Screen::the().width() / 2 - frame_width,
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(max_height - titlebar_height) / 2);
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(max_height - titlebar_height) / 2 - frame_width);
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default:
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VERIFY_NOT_REACHED();
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}
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