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	LibGfx: Add a way to get the Painter's current 2D translation
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					 1 changed files with 2 additions and 1 deletions
				
			
		|  | @ -142,6 +142,8 @@ public: | |||
|     void translate(int dx, int dy) { translate({ dx, dy }); } | ||||
|     void translate(IntPoint const& delta) { state().translation.translate_by(delta); } | ||||
| 
 | ||||
|     IntPoint translation() const { return state().translation; } | ||||
| 
 | ||||
|     Gfx::Bitmap* target() { return m_target.ptr(); } | ||||
| 
 | ||||
|     void save() { m_state_stack.append(m_state_stack.last()); } | ||||
|  | @ -156,7 +158,6 @@ public: | |||
|     int scale() const { return state().scale; } | ||||
| 
 | ||||
| protected: | ||||
|     IntPoint translation() const { return state().translation; } | ||||
|     IntRect to_physical(IntRect const& r) const { return r.translated(translation()) * scale(); } | ||||
|     IntPoint to_physical(IntPoint const& p) const { return p.translated(translation()) * scale(); } | ||||
|     void set_physical_pixel_with_draw_op(u32& pixel, Color const&); | ||||
|  |  | |||
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	 Andreas Kling
						Andreas Kling