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LibGL: Add context lifetime debug output

Also, make `::create_context` return a `NonnullOwnPtr`.
This commit is contained in:
Jelle Raaijmakers 2022-01-12 16:39:59 +01:00 committed by Andreas Kling
parent a0086c033d
commit a4d98c4622
2 changed files with 11 additions and 4 deletions

View file

@ -7,6 +7,7 @@
#include "GLContext.h" #include "GLContext.h"
#include "SoftwareGLContext.h" #include "SoftwareGLContext.h"
#include <AK/Debug.h>
#include <LibGfx/Bitmap.h> #include <LibGfx/Bitmap.h>
__attribute__((visibility("hidden"))) GL::GLContext* g_gl_context; __attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
@ -15,22 +16,28 @@ namespace GL {
GLContext::~GLContext() GLContext::~GLContext()
{ {
dbgln_if(GL_DEBUG, "GLContext::~GLContext() {:p}", this);
if (g_gl_context == this) if (g_gl_context == this)
make_context_current(nullptr); make_context_current(nullptr);
} }
OwnPtr<GLContext> create_context(Gfx::Bitmap& bitmap) NonnullOwnPtr<GLContext> create_context(Gfx::Bitmap& bitmap)
{ {
auto context = adopt_own(*new SoftwareGLContext(bitmap)); auto context = make<SoftwareGLContext>(bitmap);
dbgln_if(GL_DEBUG, "GL::create_context({}) -> {:p}", bitmap.size(), context.ptr());
if (!g_gl_context) if (!g_gl_context)
g_gl_context = context; make_context_current(context);
return context; return context;
} }
void make_context_current(GLContext* context) void make_context_current(GLContext* context)
{ {
if (g_gl_context == context)
return;
dbgln_if(GL_DEBUG, "GL::make_context_current({:p})", context);
g_gl_context = context; g_gl_context = context;
} }

View file

@ -120,7 +120,7 @@ public:
virtual void present() = 0; virtual void present() = 0;
}; };
OwnPtr<GLContext> create_context(Gfx::Bitmap&); NonnullOwnPtr<GLContext> create_context(Gfx::Bitmap&);
void make_context_current(GLContext*); void make_context_current(GLContext*);
void present_context(GLContext*); void present_context(GLContext*);