1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-27 08:07:34 +00:00

LibCards+Games: Change name of card type to card suit

Playing cards have a `suit` such as `hearts`/`diamonds`, not a
`type`. Make the internal naming consistent with the way playing cards
are typically named.
This commit is contained in:
Lenny Maiorani 2022-03-18 13:53:23 -06:00 committed by Linus Groh
parent 4c5e9f5633
commit a51fce6c0f
9 changed files with 78 additions and 78 deletions

View file

@ -35,13 +35,13 @@ public:
NonnullRefPtrVector<Card> pick_cards_to_pass(PassingDirection);
size_t pick_lead_card(Function<bool(Card&)>, Function<bool(Card&)>);
Optional<size_t> pick_low_points_high_value_card(Optional<Card::Type> type = {});
Optional<size_t> pick_low_points_high_value_card(Optional<Card::Suit> suit = {});
Optional<size_t> pick_lower_value_card(Card& other_card);
Optional<size_t> pick_slightly_higher_value_card(Card& other_card);
size_t pick_max_points_card(Function<bool(Card&)>);
Optional<size_t> pick_specific_card(Card::Type type, CardValue value);
Optional<size_t> pick_specific_card(Card::Suit suit, CardValue value);
size_t pick_last_card();
bool has_card_of_type(Card::Type type);
bool has_card_of_suit(Card::Suit suit);
Vector<CardWithIndex> hand_sorted_by_fn(bool (*)(CardWithIndex&, CardWithIndex&)) const;
void sort_hand() { quick_sort(hand, hearts_card_less); }