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WindowServer: Prevent moving a window to inaccessible region

This is based on a comment by @tomuta on #4644, and should prevent all future
instances of bugs like #4644.

Disadvantage: The current implementation may generate a lot of WM_WindowRectChanged
events for a listener while bouncing occurs. Feel free to improve this.
This commit is contained in:
Ben Wiederhake 2021-01-23 02:20:15 +01:00 committed by Andreas Kling
parent 2de471b9f0
commit a671a5ba7e

View file

@ -559,6 +559,8 @@ bool WindowManager::process_ongoing_window_move(MouseEvent& event, Window*& hove
} else if (m_move_window->tiled() == WindowTileType::None) {
Gfx::IntPoint pos = m_move_window_origin.translated(event.position() - m_move_origin);
m_move_window->set_position_without_repaint(pos);
// "Bounce back" the window it it would end up too far outside the screen:
m_move_window->normalize_rect();
} else if (pixels_moved_from_start > 5) {
m_move_window->set_untiled(event.position());
m_move_origin = event.position();