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WindowServer: Fix flickering

Rather than blitting and rendering each window every time, only
render what actually changed. And while doing so, only render
the portions that are visible on the screen. This avoids flickering
because flipping framebuffers isn't always perfectly in sync with
the code, so it's possible that the flip happens slightly delayed
and we can briefly see the next iteration having partially completed.

Also, avoid touching the mouse cursor unless it is in an area that
needs updating. This reduces flickering unless it is over an area
that is updated often. And because we no longer render the entire
screen, we'll save the contents below the cursor so that we can
hide it before touching that area.

Fixes #2981
This commit is contained in:
Tom 2020-08-17 22:45:10 -06:00 committed by Andreas Kling
parent f8903acea2
commit a698a58d3c
11 changed files with 679 additions and 186 deletions

View file

@ -167,8 +167,13 @@ public:
Gfx::IntSize size() const { return m_rect.size(); }
void invalidate();
void invalidate(bool with_frame = true);
void invalidate(const Gfx::IntRect&);
bool invalidate_no_notify(const Gfx::IntRect& rect);
void prepare_dirty_rects();
void clear_dirty_rects();
Gfx::DisjointRectSet& dirty_rects() { return m_dirty_rects; }
virtual void event(Core::Event&) override;
@ -262,6 +267,21 @@ public:
bool default_positioned() const { return m_default_positioned; }
void set_default_positioned(bool p) { m_default_positioned = p; }
bool is_invalidated() const { return m_invalidated; }
bool is_opaque() const
{
if (opacity() < 1.0f)
return false;
if (has_alpha_channel())
return false;
return true;
}
Gfx::DisjointRectSet& opaque_rects() { return m_opaque_rects; }
Gfx::DisjointRectSet& transparency_rects() { return m_transparency_rects; }
Gfx::DisjointRectSet& transparency_wallpaper_rects() { return m_transparency_wallpaper_rects; }
private:
void handle_mouse_event(const MouseEvent&);
void update_menu_item_text(PopupMenuItem item);
@ -281,6 +301,10 @@ private:
Gfx::IntRect m_rect;
Gfx::IntRect m_saved_nonfullscreen_rect;
Gfx::IntRect m_taskbar_rect;
Gfx::DisjointRectSet m_dirty_rects;
Gfx::DisjointRectSet m_opaque_rects;
Gfx::DisjointRectSet m_transparency_rects;
Gfx::DisjointRectSet m_transparency_wallpaper_rects;
WindowType m_type { WindowType::Normal };
bool m_global_cursor_tracking_enabled { false };
bool m_automatic_cursor_tracking_enabled { false };
@ -297,6 +321,9 @@ private:
bool m_accessory { false };
bool m_destroyed { false };
bool m_default_positioned { false };
bool m_invalidated { true };
bool m_invalidated_all { true };
bool m_invalidated_frame { true };
WindowTileType m_tiled { WindowTileType::None };
Gfx::IntRect m_untiled_rect;
bool m_occluded { false };