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	LibSoftGPU: Remove initial fog factor value from Device
This value was always overwritten. No functional changes.
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		|  | @ -1010,7 +1010,7 @@ ALWAYS_INLINE void Device::shade_fragments(PixelQuad& quad) | |||
| 
 | ||||
|     // FIXME: exponential fog is not vectorized, we should add a SIMD exp function that calculates an approximation.
 | ||||
|     if (m_options.fog_enabled) { | ||||
|         auto factor = expand4(0.0f); | ||||
|         f32x4 factor; | ||||
|         switch (m_options.fog_mode) { | ||||
|         case GPU::FogMode::Linear: | ||||
|             factor = (m_options.fog_end - quad.fog_depth) / (m_options.fog_end - m_options.fog_start); | ||||
|  |  | |||
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	 Jelle Raaijmakers
						Jelle Raaijmakers