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	LibWeb: Snap transformed stacking contexts to pixel grid
Make sure that we're painting them at an integer pixel position, to avoid smearing.
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					 1 changed files with 6 additions and 1 deletions
				
			
		|  | @ -295,7 +295,12 @@ void StackingContext::paint(PaintContext& context) const | |||
| 
 | ||||
|         auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform_origin); | ||||
|         source_rect.translate_by(transform_origin); | ||||
|         context.painter().draw_scaled_bitmap(transformed_destination_rect.to_rounded<int>(), *bitmap, source_rect, opacity, Gfx::Painter::ScalingMode::BilinearBlend); | ||||
| 
 | ||||
|         // NOTE: If the destination and source rects are the same size, we round the source rect to ensure that it's pixel-aligned.
 | ||||
|         if (transformed_destination_rect.size() == source_rect.size()) | ||||
|             context.painter().draw_scaled_bitmap(transformed_destination_rect.to_rounded<int>(), *bitmap, source_rect.to_rounded<int>(), opacity); | ||||
|         else | ||||
|             context.painter().draw_scaled_bitmap(transformed_destination_rect.to_rounded<int>(), *bitmap, source_rect, opacity, Gfx::Painter::ScalingMode::BilinearBlend); | ||||
|     } else { | ||||
|         paint_internal(context); | ||||
|     } | ||||
|  |  | |||
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	 Andreas Kling
						Andreas Kling