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LibWeb: Snap transformed stacking contexts to pixel grid
Make sure that we're painting them at an integer pixel position, to avoid smearing.
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1 changed files with 6 additions and 1 deletions
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@ -295,7 +295,12 @@ void StackingContext::paint(PaintContext& context) const
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auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform_origin);
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auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform_origin);
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source_rect.translate_by(transform_origin);
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source_rect.translate_by(transform_origin);
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context.painter().draw_scaled_bitmap(transformed_destination_rect.to_rounded<int>(), *bitmap, source_rect, opacity, Gfx::Painter::ScalingMode::BilinearBlend);
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// NOTE: If the destination and source rects are the same size, we round the source rect to ensure that it's pixel-aligned.
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if (transformed_destination_rect.size() == source_rect.size())
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context.painter().draw_scaled_bitmap(transformed_destination_rect.to_rounded<int>(), *bitmap, source_rect.to_rounded<int>(), opacity);
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else
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context.painter().draw_scaled_bitmap(transformed_destination_rect.to_rounded<int>(), *bitmap, source_rect, opacity, Gfx::Painter::ScalingMode::BilinearBlend);
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} else {
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} else {
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paint_internal(context);
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paint_internal(context);
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}
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}
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