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LibGfx: Add AffineTransform::rotation()
Extracts the rotation from a 2D matrix.
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2 changed files with 12 additions and 0 deletions
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@ -4,6 +4,7 @@
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* SPDX-License-Identifier: BSD-2-Clause
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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*/
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#include <AK/Math.h>
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#include <AK/Optional.h>
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#include <AK/Optional.h>
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#include <LibGfx/AffineTransform.h>
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#include <LibGfx/AffineTransform.h>
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#include <LibGfx/Quad.h>
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#include <LibGfx/Quad.h>
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@ -229,4 +230,14 @@ Quad<float> AffineTransform::map_to_quad(Rect<float> const& rect) const
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};
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};
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}
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}
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float AffineTransform::rotation() const
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{
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auto rotation = AK::atan2(b(), a());
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while (rotation < -AK::Pi<float>)
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rotation += 2.0f * AK::Pi<float>;
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while (rotation > AK::Pi<float>)
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rotation -= 2.0f * AK::Pi<float>;
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return rotation;
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}
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}
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}
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@ -54,6 +54,7 @@ public:
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[[nodiscard]] float x_translation() const;
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[[nodiscard]] float x_translation() const;
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[[nodiscard]] float y_translation() const;
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[[nodiscard]] float y_translation() const;
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[[nodiscard]] FloatPoint translation() const;
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[[nodiscard]] FloatPoint translation() const;
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[[nodiscard]] float rotation() const;
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AffineTransform& scale(float sx, float sy);
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AffineTransform& scale(float sx, float sy);
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AffineTransform& scale(FloatPoint s);
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AffineTransform& scale(FloatPoint s);
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